Riot Games has launched the 12.12 cycle on the Teamfight Tactics PBE server. Discover now all the new features that will arrive in the next patch.
Teamfight Tactics Set 7 made a big splash, introducing all-new mechanics and an armada of mighty dragons. With each update, many changes are made to champions, synergies and items in order to balance and refresh the meta.
Discover without delay all the changes coming to patch 12.12.
Summary
When will patch 12.12 be deployed on live servers?
Patch note 12.12 will be available on Wednesday, June 23, 2022.
Champion Balancing
Tier 1 Champions
- Ezreal [Nerf]
- Spell damage: 175/250/350 → 150/225/300
- Heimerdinger [Nerf]
- Mana: 40/80 → 50/100
- Spell damage: 225/300/400 → 225/325/450
- Stun duration: 1.5/1.75/2 sec → 1.5 sec
- Karma [Ajustement]
- Bugfix: The spell’s explosion is now centered on the target. It should more easily hit multiple targets.
- Spell damage: 225/300/375 → 200/275/350
- Sett [Nerf]
- Spell AD ratio: 170% → 150%
- Tahm Kench [Nerf]
- Spell rework: Now deals damage based on the next three attacks that hit it instead of having a cooldown.
- Shield: 250/300/425 → 250/300/350
- Leona [Nerf]
Tier 2 Champions
- Shen [Nerf]
- Jinx [Buff]
- Nami [Nerf]
- Thresh [Ajustement]
- The target of the spell is determined before the units move
Tier 3 Champions
- Anivia [Buff]
- Spell damage: 300/400/600 → 325/450/700
- Diana [Nerf]
- Bugfix: The shield no longer stacks with itself, but refreshes with each application
- Bug Fix: Orb damage scales correctly with AP
- Orb damage: 100/110/120 → 80/90/100
- Illaoi [Nerf]
- Defense Steal: 40% → 33%
- Lee Sin [Nerf]
- Mana: 0/70 → 40/100
- Spell damage: 275/325/425 → 300/375/500
- Olaf [Nerf]
- Ryze [Nerf]
- HP: 650 → 600
- Spell mana ratio: 200/300/500% → 175/250/400%
- Sylas [Ajustement]
- Removed – The first use of the spell no longer increases the mana cost of enemies
- Removed – No longer grants a shield when hitting a target with increased mana cost
- New: The first use of the target grants a shield
- New: If Sylas is wearing a shield, his spell affects a larger area (2 cells) and increases the mana cost of enemies
- New: Sylas’ shield can now stack
- Mana: 50/100 → 60/120
- Shield: 700/750/800 → 300/350/400
- Spell damage: 150/225/350 → 100/150/200
- Volibear [Buff]
- Attack speed: 0.7 → 0.75
- Transformation bonus HP: 375/650/1200 → 550/1000/1800
- Spell damage: 160/175/190 → 170/180/190
- Lulu [Nerf]
- Nunu [Nerf]
- Spell damage: 350/500/900 → 350/500/800
- Swain [Buff]
- Spell damage: 70/110/160 → 75/115/175
Tier 4 Champions
- Corky [Buff]
- New – Big Bertha always explodes at its target location instead of flying to infinity
- Daeja [Ajustement]
- New – Triple Barrage is now passive and no longer tied to spell usage
- Mana: 90/120 → 0/100
- Attack speed: 0.8 → 0.6
- Passive damage: 30/55/200 → 55/85/300
- Magic Resistance reduction per hit: 3 → 5
- Spell damage: 100/175/1000 → 225/350/1500
- The spell’s damage application timing better matches the animation of the projectile
- Heel [Ajustement]
- Bugfix: Talon no longer casts his spell if no unit is within range of the Circle of Blades.
- Bugfix: The spell correctly inflicts its damage on enemies crossed during reactivation
- Blade AD ratio: 100/100/200% → 75/75/200%
- Xayah [Nerf]
- Feathers per attack: 2/2/5 → 2/2/4
- Damage per feather: 15/25/75 → 15/20/70
Tier 5 Champions
- Shyvana [Ajustement]
- Spell duration (Flamethrower): 1 sec → 3 sec
- Duration between damage ticks: 0.25 sec → 0.5 sec
- Mana: 0/30 → 45/75
- For the first use of the spell, Shyvana immediately throws the Flamethrower upon landing
- Flamethrower is no longer static, but a cone that sweeps across the map
- Shyvana turns to a new target if there are no enemies in the cone
- Shyvana is still enraged while using her spell
- Damage increases for 3 ticks before reaching max damage
- Shyvana 3* has been drastically improved
- Ao Shin [Nerf]
- Aurelion Sol [Nerf]
- yasuo [Nerf]
- 3rd spell AD ratio: 300% → 250%
- Zoe [Ajustement]
- Tornado stun duration: 1.5 sec → 1.25 sec
- Daisy is now summoned at the target enemy’s location and no longer at Zoe’s location
Balancing synergies (Classes and Origins)
- Fighter / Bruiser [Nerf]
- Bonus HP: 200/350/500/800 → 200/325/450/700
- Guardian / Guardian [Nerf]
- Shield: 35/50/65% → 30/45/65% of max HP
- Metamorph / Shapeshifter [Nerf]
- Bonus HP: 50/500/150% → 45/90/135%
- Dragon [Nerf]
- Mirage (Dawnbringer) [Nerf]
- Heal: 50/75/75 x2/150 x2 → 40/70/70 x2/125×2% of max HP
- Assassin
- Critical damage bonus: 20/40/60% → 15/30/50%
- Legend / Legend [Buff]
- Gunner / Cannoneer [Buff]
- %AD damage in area: 150/175/225/275% → 150/200/250/300%
- Furiaile / Ragewing [Ajustement]
- Attack speed: 50/150/250% → 60/125/225%
- Omnivampirism: 30/50/80% → 30/50/70%
- Viftireur / Swiftshot [Nerf]
- Attack speed per cell: 12/25/40% → 10/20/40%
- Rider / Trainer (Hyper Roll) [Nerf]
- Chance to give extra Snax: 100% → 65%
- Lightscale / Shimmerscale [Ajustement]
- Number of items: 1/2/3/4 → 1/2/4/5
- Draven’s Ax Golds: 10 → 8 (8 → 7 in Hyper Roll)
- Gambler’s Blade proc: 5% → 6% – RNG reduction
- Units for Heart of Gold: 2 → 3 (1 → 2 in Hyper Roll)
- Mogul’s Mail Golds: 4 → 3
- Cosmic / Astral [Buff]
- Scalebreaker / Scalescorn [Nerf]
- Bonus damage: 25/50/80% → 20/50/80%
- Warrior / Warrior [Buff]
- Proc damage: 120/200/300% AD → 120/200/350% AD
Optimization Balancing (Augments)
- Ascent [Nerf]
- astral heart [Buff]
- Binary Airdrop [Buff]
- Also gives an object component
- Build Different [Buff]
- Reworked – The effect of the improvement increases over the course of the game
- Cannoneer Crown
- Item given: Giant Slayer → Runaan’s Hurricane
- Essence Theft [Buff]
- jade-soul
- Item given: Ionic Spark → Titan’s Resolve
- Luden’s Echo [Nerf]
- Damage (Silver): 70/90/110/130 → 60/80/100/120
- Damage (Gold): 100/125/150/175 → 85/110/135/160
- Damage (Prismatic): 140/180/220/260 → 120/160/200/240
- Meditation [Nerf]
- Mana Regeneration (Silver): 5 → 4
- Mana regeneration (Gold): 7 → 6
- Mana regeneration (Prismatic): 10 → 8
- Reckless Spending [Buff]
- Damage amplification: 40% → 50%
- Ricochet [Buff]
- Ricochet damage reduction: 66% → 50%
- Scotch [Nerf]
- Damage amplification: 40% → 33%
- Second Wind [Nerf]
- Healing (Silver): 50% → 40%
- Healing (Gold): 75% → 60%
- Shapeshifter Soul
- Item given: Hand of Justice → Sunfire Cape
- The Golden Egg [Nerf]
- Rounds before hatching: 10 → 11
- Titanic Strength [Nerf]
- HP to AD conversion: 2% → 1.5%
- New – Trade Sector+
- Appears only in round 3-2
- Win a free shop refresh per everything and 5 Golds
- True Twos
- Revamp – Gain a random 2* Tier 1 champion and a random 2* Tier 2 champion
- Cruel Pact
- Can only spawn in 2-1
- Double Trouble (Prismatic) [Nerf]
- AD/AP/Armor/RM: 55 → 50
- Inspired [Buff]
- Attack speed: 60% → 70%
- party time [Buff]
- Attack speed: 75% → 80%
- Preparation
- Can no longer spawn in 4-2
- Radiant Relics [Buff]
- Number of choices: 4 → 5
Item Balancing
- Deathblade / Deathblade [Nerf]
- AD: 40/70/100 → 40/60/80 (Radiant Version: 60/100/140 → 60/90/120
- Solar Cape / Sunfire Cape [Nerf]
System Balancing
- The Cosmic Emblem has been reintroduced to the game but will never appear in carousels
- Treasure Dragon timer has been adjusted
- Removed gold gain and shop refresh at start of round 5-1 (after selecting treasure)
- Removed the 3 second transition between rouds 4-7 and 5-1
- Treasure contents are no longer automatically selected 2 seconds before the end of the round
- Double Up: An icon appears on the round tracker to inform players of the appearance of Runes of Allegiance
This article will be updated as the Teamfight Tactics team unveils new changes. So don’t hesitate to come back regularly to find out about the latest news from TFT’s 12.12 patch!
Sources: Twitter @Mortdog – [email protected]