a big change for the sequel which announces heavy


If the first Cyberpunk 2077 game was full of promises that were not kept, the sequel intends to change things for good by erasing the mistakes of the past. Explanations.

No need to rub the knife in the wound. The launch of Cyberpunk 2077 in his time was totally chaotic and if everything is largely resolved since, this painful memory remains in the memory of the players. It is for this reason in particular that the extension Phantom Liberty intends to be irreproachable. In fact, this one proposes to answer a large part of the criticisms of the basic game and for the moment the bet seems successful as we could explain it to you in our preview.

Already good news for the sequel to Cyberpunk 2077

To direct this imposing DLC ​​we find Gabe Abatangelo. Well speaking to Bloomberg in a very recent interview the man revealed that he is also the head of the sequel to Cyberpunk 2077. We are no longer talking here about a simple extension but rather about the brand new game planned by CD PROJEKT. Not much else has been added to this topic as information. And we shouldn’t have any news on this new title for many months or even years. Especially when you know that the studio is also very busy with several games in the universe of The Witcher including a remake and episode 4. If you like both franchises you will get your money’s worth because the future of the studio seems fully focused on them. Finally, in addition to having a new direction, the game confirms the use of the Unreal Engine for its sequel.

The Unreal Engine 5 for an even more beautiful game?

Abatangelo spoke explicitly about the use of the Unreal Engine in his interview, of which here is an excerpt:

This time around, rather than using proprietary technology, CD Projekt will be using Epic Games’ Unreal Engine – a move that will likely help with recruitment at the company.

If it is not specified which version it is, we can bet on the use of version 5 of the graphics engine without getting too wet, especially since the game is not planned for several years. This development should in particular make it possible to offer better optimization to the whole and to avoid problems at launch like those of the first episode. Especially since this version 5 of the Epic engine is known to be particularly beautiful and to be a great technological gap with the old version.

What do you think of the use of this graphics engine and the newvelle direction for Cyberpunk 2077 2? QWhich mechanic would you like to see happen in episode 2 and are you confident?



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