a new patch finally fixes this big problem


Helldivers 2 continues to have regular monitoring from its creators, this time with an update which corrects a big problem, but not only that.

Since its release, Helldivers 2 has been a huge success. It’s a real phenomenon that attracts an absolutely staggering number of players. In a short time, it managed to sell more than a million copies. So obviously, Arrowhead Game Studios takes care of it. He takes care of it as it should, especially when it comes to technical issues reported by the community. We all remember the server issues, which are finally starting to be behind us. However, the firm is not running out of steam, and a new patch has once again been deployed.

Helldivers 2 gets a new update

Update 1.000.13 may not be as demanding as others, but it will still be good for the gaming experience. Already, as always, we find the famous improvement in stability. We also have improved loading speed on PS5 and the disappearance of some problems occurring after an AFK player kicks. That said, one of the big pieces is clearly the Super Credits which will finally appear after a purchase or collection. Yes, the opposite could happen, and that worried more than one. From now on, it’s a thing of the past.

Unfortunately, for once, this patch introduced several errors into Helldivers 2 that the studio will have to resolve. In particular, there are glitches with the user interface that have been spotted, such as problems related to disconnections in the middle of the game. We even have rewards that may not be distributed in certain cases, even if it seems to be rather rare. Normally, it shouldn’t take long for it to disappear, but if in doubt, we prefer to warn you.

In any case, we are clearly over the moon with all these alterations. The monitoring is impeccable, and the servers are more and more stable. And that’s mainly thanks to inactive people who are finally disconnected after 15 minutes, but not only that. Remember, the number of players was initially capped at 450,000. But recently it increased to 700,000 concurrently, which is a big step forward. Well, the developers themselves admit that this may not be enough. For now, this still helps reduce waiting times.



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