In-article:

a PS5 and Xbox Series comparison, a colossal slap?


The PS5 and Xbox Series X versions of The Witcher have already been compared with their big sisters. Is the upgrade really more beautiful? First elements of response.

Pushed back time and time again, the PS5 and Xbox Series versions of The Witcher 3 are coming. Digital Foundry, the now famous Columbo of technical analysis and videos, has already been able to put these new, more muscular versions to the test. Here are their first returns, images in support.

First feedback on The Witcher 3 PS5 and Xbox Series X

Lucky little ones that they are, DF’s acolytes were able to review and grind the next-gen versions of The Witcher 3. A first analysis based on a game session lasting several hours at the premises of CD Projekt RED but which can only be illustrated from 15 minutes of gameplay provided by the developers themselves. The final verdict will fall after the deployment of the free patch, the tested version is still subject to some optimizations. On the other hand, it was enough for the technophile aesthetes to sing the praises of the portage.

We will inevitably find a comparison between the PS4 Pro and PS5 versions, as well as those of Xbox One and Xbox Series X. For the duel between the machines, however, we will still have to wait before knowing which version is the most beautiful or the most efficient. Graphic improvements, 4K textures, reworked greenery or more beautiful character models are all assets that won over the experts, as are all these small changes aimed at improving the gaming experience. In terms of performance, the two game modes of The Witcher 3 of each console have been scrutinized. Performance mode with 60 fps and Quality Mode with ray tracing and 30 fps. In either case, the FSR 2.1 will fight against aliasing and improve rendering in 4K.

The PS5 and Xbox Series X versions neck and neck?

The quality mode tackles two types of ray tracing, global illumination which allows light to shine everywhere, on any surface, and ambient occlusion which handles shadows better. According to Digital Foundry, both transform several scenes of The Witcher 3, especially the interior ones. We remind you that other RT options will be available for PC players with large, very powerful machines.

In performance mode, a handful of framerate drops were seen on both consoles, with the city of Novigrad seeming to be a good fit for this game downturn. “, they specify. The Xbox Series S version not being available during their session, technophiles will look into the subject once the next-gen upgrade of The Witcher 3 is available for everyone, on December 14.



Source link -120