a revolutionary mechanic that will change everything


Since its announcement, Cities Skyline 2 has risen to the top of the most anticipated PC games. It must be said that the management title intends to revolutionize its gameplay and your cities.

After a great Cities Skyline and a myriad of DLC to deepen the content, we had to expect a sequel one day. And that’s good because Cities Skyline 2 was unveiled with great fanfare during the Summer Game Fest, an opportunity for Colossal Order to show the world what an even grander management game could give. And the news of the day clearly goes in this direction. Explanation.

Revolutionary mechanics for Cities Skylines 2

The new mechanics of Cities Skylines 2 can be summed up in a few words: trade with other cities and intercity transportation. Indeed now the management game will offer a deep and complex system to improve public transport and much more. In other words, every form of land-based public transport now has a depot, which means buses, taxis, trams, metros and even sea and air transport all need hubs to function properly. In addition to serving the local populationtransport can also transport passengers but especially goods from other cities. For the example of intercity buses, these can stop at the bus station or they can drop off and pick up passengers at one or more regular bus stops. The same will also be true for trains.

Rail, air and maritime transport

The trains of Cities Skyline 2 will need stations and depots to operate, and you can build tracks for trains to follow. It’s almost a game within a game since you can also create railway bridges, elevated tracks, and bi-directional and double tracks. Like in some railroad management games. Trams are similar to trains, but their routes can be built on roads or have specific routes laid out to completely bypass traffic. Finally the subway can also be built underground like in the original game, and can often be the best route to save time. In Cities: Skylines, only buses, taxis and trams had depots. In its suite, each type of ground public transport has a depot or yard where vehicles are generated and where their maintenance takes place. Each depot can support a predetermined number of vehicles and this can be expanded with appropriate building upgrades.

You also have air and sea transport, as you might expect, the latter requires a port and access to sea lanes, the former only needing an airport. Airports, however, take up a lot of space, and although they are the fastest routes for people and freight, they also have very little capacity. Cities Skyline 2 is therefore a question of compromise and the title wishes to offer an ultra complete transport system to achieve this. The trade system with other cities being THE novelty that will make the gameplay even deeper than the original game, since it should be possible to trade with your friends’ creations. You can see more in the video above.



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