In the list of ten classes under balancing with Dofus 2.70, the Eniripsa is at the head of the line. Its redesign was effective during the last update, and it is time to correct things a little to prevent it from becoming too effective in the long term.
Update: 11/19 (beta changes)
Dofus 2.70: The Eniripsa receives its round 2
For this time, we are not witnessing nerfing a violent class after its rework. Eniripsa remains in the spotlight, as always, and it will mainly be about reducing its withdrawal options to a minimum, while improving the rest. Overall, this will be a small reduction in damage from the Fire path, while improving the casting conditions of all other elements. You will note in the variant cards below the removal of the Rallying Word. Don’t worry, Fountain of Youth, leaving the Water path, now replaces it as a variation of the Flying Word.
Old Variant Map (2.69)
New variant map (2.70)
Update Eniripsa Changes
The balance update mainly targets the problem areas of the Eniripsa. There is no upgrade or total overhaul of the gameplay. This mainly involves adjusting effects and improving throws. Whether in PvP or PvM, the class becomes more enjoyable to play or fight.
Earth Way
Note the passage of Ointment as a variant of Swear Word and the logical inversion with Tribal Brush (Ex Brutal Brush) as a variant of a Fire spell (Shrill Choir). Overall, do pou strengthens itself as gameplay in its own right.
War paint | Range: 6 => 7 | UP |
War cry | Don’t give any more do to Push back 4 squares instead | UP |
Ancestral Ointment | Max accumulation: 4 => 5 If enemy consumes: Increased damage Increase increase: +6 => 10 Allies no longer cause this increase Instead, they give 30 do pou per consumption | UP |
Fire Path
Deafening Scream | Damage decrease | Nerve |
Pilfering | PO modifiable: no => yes Increased damage | UP |
Distracting Word | Damage and healing also apply in the area Reduced damage and healing | Nerve |
Shrill Choir | Decrease in increase with each Fire | Nerve |
Air Way
It is the Eniripsa model that is doing the best in terms of improvements. The element becomes considerably more pleasant to play, particularly in PvM, and should delight fans of Ilyzaelle/Valet Lucky sets.
Mischievous Word | Throws per turn: 2 => 3 By target: / => 2 | UP |
Prankster Word | Increased damage and healing Throws per turn: 1 => 2 | UP |
Secret Word | Increases fixedly in 2 turns (without reroll) Modifiable range: no => Yes | UP |
Flowery Word | Applies its effects to the entire area | UP |
Enchanted Grove | Encouraged allies expand the area AP cost: 5 => 4 | UP |
Murmur | Affects the Eniripsa for the gift of MP PO modifiable: no => yes Line of sight: no => yes | UP |
Water Way
A few variant changes allow Fountain of Youth to become a utility spell, unlocking Bloodless Word, new Water spell. This recovers the effect of Forbidden Word and provides healing when attacking a target. Forbidden Word now costs him 4 AP and allows him to attract an online target (without line of sight).
Cryotherapy | Becomes the Whisper variant | Neutral |
Lamentations | Now steals life No longer heals Eniripsa | Neutral |
Forbidden Word | Steal life to the targeted square Also close by 4 squares AP cost: 3 => 4 Range: 4 => 5 No line of sight, target required | UP |
Sobs | Healing on damage: 50% => 100% | UP |
Forbidden Word (new) | AP cost: 3 => 4 Range: 4 => 5 Line of sight: yes => No Don’t care anymore Steal life Pulls to the target square | UP |
Bloodless Word (new) | Heals the target’s attackers for 25% damage PA: 4 PO: 0-5 not modifiable 2 throws per turn, 2 per target | Neutral |
Utilities and Multi-element
Rabbit | Apply Mockery and Encouragement in the area (equivalence with Vials) Vitality: 1260 => 1050 | UP |
Vials | Invocations => Static Invocations Elementary consumption at a distance possible On an explosion by utility spell, also applies its healing and elemental damage | UP |
Fairies | Can swap positions with Eniripsa | UP |
Invigorating Word | Escape bonus: 25 => 10 / 20 / 30 | UP |
Word of Youth | Care: 8 => 8 / 8 / 10 | UP |
Overwhelming Word | Dodging penalty applies after removal MP penalty: 2 (2 turns, dissipable) => 3 (1 turn, non-dissipable) | Nerve |
Galvanizing Word | Shield points: 200 => 150% of level | Nerve |
Discouraging Word | Dodging penalty applies after removal PA penalty: 2 turns, dissipable => 1 turn, non-dissipable | Nerve |
Depressing Word | Power penalty: 150 => 125 Damage: 30 => 25 | Nerve |
Word of Fear | AP cost: 2 => 1 Always grows by 1 square (and more than 2) Modifiable range: yes => no | Nerve |
Word of Flight | Stop consuming encouragement Don’t kill fairies anymore No longer increases healing | UP |
Fountain of Youth | No longer causes Water damage Treatment: Water => 10% | Neutral |
Word of Solidarity | Uses per turn: 2 => 1 Per target: 1 | UP |