A year after its release, Skul: The Hero Slayer has sold over a million copies


Nice performance for this rogue lite independent all in 2D which has attracted more than a million players since its first appearance in early access. It must be said that SouthPAW Games has given itself the means to convince beyond the release of its title, by updating it regularly. For example, the studio has entered into a partnership with Motion Twin to integrate the Prisoner, hero of Dead Cells, in its title. And that’s just one small example among many, SouthPAW having refined and enriched the gameplay of his game on several occasions.

The next update that the studio is currently working on will this time concern its most advanced difficulty mode: “ In the midst of Hard Mode development, we came to the conclusion that Skul Hard Mode shouldn’t just be “one difficulty level higher”. It was a tough decision, but we ended up redoing the previous design, and are currently working on developing a bolder approach. As a result, other Hard Mode-related systems also need to be reformed for Hard Mode content to work as intended. “. In short, on the strength of this success, SouthPAW Games can probably continue to consider the future calmly and afford this kind of audacity for the next updates of its title.



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