Anno 1800: With these production chains you increase your efficiency


ANNO 1800

In Anno 1800 you have to pay attention to the number of your production buildings so that you can create optimal production chains that get the maximum amount of goods.

Those who understand the production chains in Anno 1800 have it much easier. (Source: Ubisoft)

In Anno 1800 your trading empire can only continue to grow if the needs of your citizens are covered well enough. In the real-time strategy game, everything revolves around the right goods and the necessary production chains.

However, the buildings in the game produce at different speeds. There can be buildings that produce a resource within 30 seconds and buildings that take a minute to produce. In order for your production not to falter, you must vary the number of buildings within your production chains.

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In this guide to production chains in Anno 1800, we explain how they work and what you should pay attention to so that the buildings produce goods effectively. Because in Anno 1800 each population level has its own optimal production chain. A production chain that leads to a particularly effective yield at one population level can therefore also be inefficient at another population level.

In this guide to Anno 1800 we will tell you how production chains work and what you should pay attention to so that your buildings produce effectively. Not only the production chains of the first season are included, but also of seasons 2, 3 and 4.

Optimal production chains in Anno 1800

To make things a little easier for you to get started in this regard, we show you the optimal production chains for the population levels in the tables below, which were created by users of the US Anno 1800 fandom page (as of 03/22/23).

For the farmers, the optimal production chains for the various goods are still comparatively simple.

Anno 1800: Optimal production chains for farmers

GoodsNecessary buildings
boards1 x Lumberjack Hut / 1 x Lumber Mill
fish1 x fishing port
booze1 x potato farm / 1 x distillery
Workwear1 x sheep farm / 1 x weaving mill

Anno 1800: farmers production chains

When it comes to workers, things get a little more complicated. Here you have to use several production buildings from time to time in order to achieve optimal utilization.

Anno 1800: Optimal production chains for workers

GoodsNecessary buildings
brick1 x clay pit / 2 x brickworks
Sausage1 x pig farm / 1 x butcher shop
Bread2 x grain farm / 1 x mill / 2 x bakery
sail1 x sheep farm / 1 x sail weaving mill
steel beam1 x Iron Mine / 2 x Charcoal Plants / 2 x Blast Furnace / 3 x Steelworks
Soap2 x pig breeding / 2 x waste management
guns1 x Iron Mine / 2 x Charcoal Plants / 2 x Blast Furnace / 6 x Cannon Foundry
Beer2 x grain farm / 3 x hop plantation / 1 x malthouse / 2 x brewery

Anno 1800: workers production chains

It is clearer, but still complicated with the craftsmen. Some goods require very specific production chains.

Anno 1800: Optimal production chains for craftsmen

GoodsNecessary buildings
Window1x Lumberjack’s Hut / 2x Quartz Mine / 2x Glassworks / 4x Window Factory
canned meat8x pepper farm / 8x cattle farm / 1x iron mine / 8x large kitchen / 6x cannery
sewing machines1x Lumberjack’s Hut / 1x Iron Mine / 2x Cooling Plant / 2x Blast Furnace / 2x Sewing Machine Factory
fur coats2x Hunting Lodge / 2x Cotton Plantation / 1x Cotton Weaving / 1x Tailoring

Anno 1800: artisan production chains

In order to get large amounts of the diverse goods from engineers, you also have to create nested production chains.

Anno 1800: Optimal production chains for engineers

GoodsNecessary buildings
reinforced concrete1x Iron Mine / 2x Charcoal Plant / 2x Cement Mine / 2x Blast Furnace / 4x Concrete Plant
glasses1x quartz mine / 1x zinc mine / 1x copper mine / 2x brass works / 1x glass works / 3x glasses factory
Heavy Guns1x iron mine / 2x charcoal works / 4x pig farms / 4x waste management works / 8x saltpetre works / 2x blast furnaces / 4x dynamite factories / 8x artillery factories
penny farthings1x iron mine / 2x charcoal plant / 2x blast furnace / 4x rubber plantation / 2x penny-farthing workshop
steam engines1x iron mine / 1x charcoal works / 2x copper mines / 2x zinc mines / 2x blast furnaces / 4x brass works / 3x motor factories
pocket watches1x Quartz Mine / 5x Gold Mine / 1x Charcoal Burner / 2x Gold Smelter / 1x Glassworks / 3x Watch Workshop
light bulbs1x quartz mine / 1x charcoal plant / 1x glassworks / 2x filament factory / 2x lightbulb factory

Anno 1800: Production Chain Engineers

But it only gets really complicated for you with the investors. You can only get the most out of goods production if you have the right number of production units here.

Anno 1800: Optimal production chains for investors

GoodsNecessary buildings
Jewelry5x gold mine / 1x charcoal plant / 2x gold smelter / 3x pearl farm / 1x goldsmith
sparkling wine4x vineyard / 1x quartz mine / 1x glassworks / 1x sparkling wine cellar
phonographs1x Lumberjack’s Hut / 2x Zinc Mine / 2x Copper Mine / 4x Brass Hut / 4x Carpentry / 8x Phonograph Factory
steam car1x iron mine / 2x charcoal works / 2x copper mines / 2x zinc mines / 2x blast furnaces / 4x brass works / 6x engine works / 4x rubber plantations / 1x lumberjack / 8x carriage workshops / 4x steam wagon factories

Anno 1800: investors production chains

With the City Rooftops DLC that came into the game with Season 3, there are extended production chains to investors and engineers.

Anno 1800: Optimal production chains for high-rise engineers

GoodsNecessary buildings
elevators2x coal mine / 2x iron ore mine / 2x copper mine / 2x zinc mine / 4x blast furnace / 4x brass smelter / 1x lumberjack smeltery / 3x motor factory / 4x carpentry / 1x production line (elevators)
chewing gum1x sugar cane plantation / 1x sugar refinery / 2 x rubber plantation / 1x east garden (cinnamon) / 1x chemical plant (chewing gum)
typewriters1x Lumberjack Hut / 4x Corn Plantation / 2x Chemical Plant (Ethanol) / 2x Quartz Mine / 2x Tree Nursery (Resin) / 1x Coal Mine / 1x Iron Ore Mine / 2x Copper Mine / 2x Zinc Mine / 4x Brass Plant / 2x Blast Furnace / 2x Chemical Plant (Paints) / 1x Production Line (Typewriter)
violins1x Lumberjack’s Hut / 4 Corn Plantations / 2x Chemical Plant (Ethanol) / 2x Quartz Mine / 2x Tree Nursery (Resin) / 1x Coal Mine / 1x Iron Ore Mine / 2x Chemical Plant (Paints) / 2x Tree Nursery (Cherry Wood) / 2x Blast Furnace / 4x Manufactory (Violins)

Anno 1800: high-rise engineers

Anno 1800: Optimal production chains for high-rise investors

GoodsRequired buildings
Cookies4x pig farm / 4x grain farm / 4x waste manager’s shop / 2x mill / 2x orchard (citrus fruits) / 1x production line (cookies)
cognac1x sugar cane plantation / 1x sugar refinery / 4x vineyard / 1x orchard (cherry tree wood) / 2x manufactory (cognac)
ethanol1x Lumberjack Hut / 4x Corn Plantation / 2x Chemical Plant (Ethanol)
celluloid1x Lumberjack Hut / 4x Corn Plantation / 2x Chemical Plant (Ethanol) / 2x Nursery (Camphor) / 4x Cotton Plantation / 2x Chemical Plant (Celluloid)
Paints and varnishes1x Lumberjack Hut / 4x Corn Plantation / 2x Chemical Plant (Ethanol) / 2x Quartz Mine / 2x Tree Nursery (Resin) / 2x Chemical Plant (Paints)
billiard table1x lumberjack hut / 4x corn plantation / 2x chemical plant (ethanol) / 2x tree nursery (camphor) / 4x tree plantation / 2x alpaca farm / 2x chemical plant / celluloid) / 2x felt factory / 2x tree nursery (cherry wood) / manufactory (billiard table)
toy2x lumberjack hut / 8x corn plantation / 4x chemical plant (ethanol) / 2x quartz pit / 2x tree nursery (resin) / 2x orchard (camphor) / 4x cotton plantation / 2x alpaca farm / 2x felt plant / 2x chemical plant (celluloid) / 2x chemical plant (color) / 4x naufactue (Toy)

Anno 1800: high-rise investors production chains

In addition, there are also completely new population levels with the DLC. Added to this are the scholars and the tourists.

Anno 1800: Optimal production chains for scholars

GoodsNecessary buildings
leather boots1x Sanga Farm / 1x Cobbler
tailored suits2x cotton plantation / 2x flax farm / 1x cotton weaving mill / 1x linen weaving mill / 2x tailor shops
phone1x Coal Mine / 1x Lumberjack’s Hut / 4x Filament Factory / 4x Carpentry / 3x Telephone Factory
Coffee2x grain farm / 1x malthouse / 1x coffee roastery
rum1x coal mine / 2x potato farm / 2x rum distillery
cotton fabric2x sheep farm / 1x lumberjack hut / 2x cotton weaving mill

Anno 1800: learned production chains

Anno 1800: Optimal production chains for tourists

GoodsNecessary buildings
jam1x orchard
shampoo2x pig farms / 2 x wasenmeisterei / 1x boiling plant / 1x orchard / 1x chemical factory
lemonade1x sugar cane plantation / 1x sugar refinery / 1x orchard / 4x saltpetre / 1x chemical factory
souvenirs1x quartz mine / 1x glassworks / 1x cotton plantation / 4x tree nursery / 1x chemical factory

Anno 1800: Tourist production chains

These are all the optimal production chains for each population level that are available to you in your first few hours of play. However, as soon as you set off for the New World with your ship, you will have access to further population levels. Of course, they also have optimal production chains and you can find them on the next page.

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