In Anno 1800 you have to pay attention to the number of your production buildings so that you can create optimal production chains that get the maximum amount of goods.
In Anno 1800 your trading empire can only continue to grow if the needs of your citizens are covered well enough. In the real-time strategy game, everything revolves around the right goods and the necessary production chains.
However, the buildings in the game produce at different speeds. There can be buildings that produce a resource within 30 seconds and buildings that take a minute to produce. In order for your production not to falter, you must vary the number of buildings within your production chains.
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In this guide to production chains in Anno 1800, we explain how they work and what you should pay attention to so that the buildings produce goods effectively. Because in Anno 1800 each population level has its own optimal production chain. A production chain that leads to a particularly effective yield at one population level can therefore also be inefficient at another population level.
In this guide to Anno 1800 we will tell you how production chains work and what you should pay attention to so that your buildings produce effectively. Not only the production chains of the first season are included, but also of seasons 2, 3 and 4.
Optimal production chains in Anno 1800
To make things a little easier for you to get started in this regard, we show you the optimal production chains for the population levels in the tables below, which were created by users of the US Anno 1800 fandom page (as of 03/22/23).
For the farmers, the optimal production chains for the various goods are still comparatively simple.
Anno 1800: Optimal production chains for farmers
Goods | Necessary buildings |
---|---|
boards | 1 x Lumberjack Hut / 1 x Lumber Mill |
fish | 1 x fishing port |
booze | 1 x potato farm / 1 x distillery |
Workwear | 1 x sheep farm / 1 x weaving mill |
Anno 1800: farmers production chains
When it comes to workers, things get a little more complicated. Here you have to use several production buildings from time to time in order to achieve optimal utilization.
Anno 1800: Optimal production chains for workers
Goods | Necessary buildings |
---|---|
brick | 1 x clay pit / 2 x brickworks |
Sausage | 1 x pig farm / 1 x butcher shop |
Bread | 2 x grain farm / 1 x mill / 2 x bakery |
sail | 1 x sheep farm / 1 x sail weaving mill |
steel beam | 1 x Iron Mine / 2 x Charcoal Plants / 2 x Blast Furnace / 3 x Steelworks |
Soap | 2 x pig breeding / 2 x waste management |
guns | 1 x Iron Mine / 2 x Charcoal Plants / 2 x Blast Furnace / 6 x Cannon Foundry |
Beer | 2 x grain farm / 3 x hop plantation / 1 x malthouse / 2 x brewery |
Anno 1800: workers production chains
It is clearer, but still complicated with the craftsmen. Some goods require very specific production chains.
Anno 1800: Optimal production chains for craftsmen
Goods | Necessary buildings |
---|---|
Window | 1x Lumberjack’s Hut / 2x Quartz Mine / 2x Glassworks / 4x Window Factory |
canned meat | 8x pepper farm / 8x cattle farm / 1x iron mine / 8x large kitchen / 6x cannery |
sewing machines | 1x Lumberjack’s Hut / 1x Iron Mine / 2x Cooling Plant / 2x Blast Furnace / 2x Sewing Machine Factory |
fur coats | 2x Hunting Lodge / 2x Cotton Plantation / 1x Cotton Weaving / 1x Tailoring |
Anno 1800: artisan production chains
In order to get large amounts of the diverse goods from engineers, you also have to create nested production chains.
Anno 1800: Optimal production chains for engineers
Goods | Necessary buildings |
---|---|
reinforced concrete | 1x Iron Mine / 2x Charcoal Plant / 2x Cement Mine / 2x Blast Furnace / 4x Concrete Plant |
glasses | 1x quartz mine / 1x zinc mine / 1x copper mine / 2x brass works / 1x glass works / 3x glasses factory |
Heavy Guns | 1x iron mine / 2x charcoal works / 4x pig farms / 4x waste management works / 8x saltpetre works / 2x blast furnaces / 4x dynamite factories / 8x artillery factories |
penny farthings | 1x iron mine / 2x charcoal plant / 2x blast furnace / 4x rubber plantation / 2x penny-farthing workshop |
steam engines | 1x iron mine / 1x charcoal works / 2x copper mines / 2x zinc mines / 2x blast furnaces / 4x brass works / 3x motor factories |
pocket watches | 1x Quartz Mine / 5x Gold Mine / 1x Charcoal Burner / 2x Gold Smelter / 1x Glassworks / 3x Watch Workshop |
light bulbs | 1x quartz mine / 1x charcoal plant / 1x glassworks / 2x filament factory / 2x lightbulb factory |
Anno 1800: Production Chain Engineers
But it only gets really complicated for you with the investors. You can only get the most out of goods production if you have the right number of production units here.
Anno 1800: Optimal production chains for investors
Goods | Necessary buildings |
---|---|
Jewelry | 5x gold mine / 1x charcoal plant / 2x gold smelter / 3x pearl farm / 1x goldsmith |
sparkling wine | 4x vineyard / 1x quartz mine / 1x glassworks / 1x sparkling wine cellar |
phonographs | 1x Lumberjack’s Hut / 2x Zinc Mine / 2x Copper Mine / 4x Brass Hut / 4x Carpentry / 8x Phonograph Factory |
steam car | 1x iron mine / 2x charcoal works / 2x copper mines / 2x zinc mines / 2x blast furnaces / 4x brass works / 6x engine works / 4x rubber plantations / 1x lumberjack / 8x carriage workshops / 4x steam wagon factories |
Anno 1800: investors production chains
With the City Rooftops DLC that came into the game with Season 3, there are extended production chains to investors and engineers.
Anno 1800: Optimal production chains for high-rise engineers
Goods | Necessary buildings |
---|---|
elevators | 2x coal mine / 2x iron ore mine / 2x copper mine / 2x zinc mine / 4x blast furnace / 4x brass smelter / 1x lumberjack smeltery / 3x motor factory / 4x carpentry / 1x production line (elevators) |
chewing gum | 1x sugar cane plantation / 1x sugar refinery / 2 x rubber plantation / 1x east garden (cinnamon) / 1x chemical plant (chewing gum) |
typewriters | 1x Lumberjack Hut / 4x Corn Plantation / 2x Chemical Plant (Ethanol) / 2x Quartz Mine / 2x Tree Nursery (Resin) / 1x Coal Mine / 1x Iron Ore Mine / 2x Copper Mine / 2x Zinc Mine / 4x Brass Plant / 2x Blast Furnace / 2x Chemical Plant (Paints) / 1x Production Line (Typewriter) |
violins | 1x Lumberjack’s Hut / 4 Corn Plantations / 2x Chemical Plant (Ethanol) / 2x Quartz Mine / 2x Tree Nursery (Resin) / 1x Coal Mine / 1x Iron Ore Mine / 2x Chemical Plant (Paints) / 2x Tree Nursery (Cherry Wood) / 2x Blast Furnace / 4x Manufactory (Violins) |
Anno 1800: high-rise engineers
Anno 1800: Optimal production chains for high-rise investors
Goods | Required buildings |
---|---|
Cookies | 4x pig farm / 4x grain farm / 4x waste manager’s shop / 2x mill / 2x orchard (citrus fruits) / 1x production line (cookies) |
cognac | 1x sugar cane plantation / 1x sugar refinery / 4x vineyard / 1x orchard (cherry tree wood) / 2x manufactory (cognac) |
ethanol | 1x Lumberjack Hut / 4x Corn Plantation / 2x Chemical Plant (Ethanol) |
celluloid | 1x Lumberjack Hut / 4x Corn Plantation / 2x Chemical Plant (Ethanol) / 2x Nursery (Camphor) / 4x Cotton Plantation / 2x Chemical Plant (Celluloid) |
Paints and varnishes | 1x Lumberjack Hut / 4x Corn Plantation / 2x Chemical Plant (Ethanol) / 2x Quartz Mine / 2x Tree Nursery (Resin) / 2x Chemical Plant (Paints) |
billiard table | 1x lumberjack hut / 4x corn plantation / 2x chemical plant (ethanol) / 2x tree nursery (camphor) / 4x tree plantation / 2x alpaca farm / 2x chemical plant / celluloid) / 2x felt factory / 2x tree nursery (cherry wood) / manufactory (billiard table) |
toy | 2x lumberjack hut / 8x corn plantation / 4x chemical plant (ethanol) / 2x quartz pit / 2x tree nursery (resin) / 2x orchard (camphor) / 4x cotton plantation / 2x alpaca farm / 2x felt plant / 2x chemical plant (celluloid) / 2x chemical plant (color) / 4x naufactue (Toy) |
Anno 1800: high-rise investors production chains
In addition, there are also completely new population levels with the DLC. Added to this are the scholars and the tourists.
Anno 1800: Optimal production chains for scholars
Goods | Necessary buildings |
---|---|
leather boots | 1x Sanga Farm / 1x Cobbler |
tailored suits | 2x cotton plantation / 2x flax farm / 1x cotton weaving mill / 1x linen weaving mill / 2x tailor shops |
phone | 1x Coal Mine / 1x Lumberjack’s Hut / 4x Filament Factory / 4x Carpentry / 3x Telephone Factory |
Coffee | 2x grain farm / 1x malthouse / 1x coffee roastery |
rum | 1x coal mine / 2x potato farm / 2x rum distillery |
cotton fabric | 2x sheep farm / 1x lumberjack hut / 2x cotton weaving mill |
Anno 1800: learned production chains
Anno 1800: Optimal production chains for tourists
Goods | Necessary buildings |
---|---|
jam | 1x orchard |
shampoo | 2x pig farms / 2 x wasenmeisterei / 1x boiling plant / 1x orchard / 1x chemical factory |
lemonade | 1x sugar cane plantation / 1x sugar refinery / 1x orchard / 4x saltpetre / 1x chemical factory |
souvenirs | 1x quartz mine / 1x glassworks / 1x cotton plantation / 4x tree nursery / 1x chemical factory |
Anno 1800: Tourist production chains
These are all the optimal production chains for each population level that are available to you in your first few hours of play. However, as soon as you set off for the New World with your ship, you will have access to further population levels. Of course, they also have optimal production chains and you can find them on the next page.
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