While popular military franchises like Call of Duty and Battlefield carefully avoid making overly direct references to recent or current conflicts, Six Days in Fallujah enters the scene, breaking down the door with his heel. Always worn by Peter Tamte, already boss of the late Atomic Games studio which was to release the game at Konami (yes) during the PS360 generation, this project relies on a certain authenticity, in any case that which comes from the mouths of war veterans Americans, although we are assured that Iraqi soldiers and civilians were also consulted.
Six days with Dominique Fallujah
We are in 2004, under George W. Bush, and Al-Qaeda has just seized the city of Fallujah, in Iraq. Victura and Highwire Games are warning (and selling their game) about tracing ” one of the bloodiest battles of the last fifty years », testimonies of surviving soldiers in support. The story does not say how the presence of these war veterans will be transformative for the player compared to other FPS on the market, but the program in any case includes cooperative missions for squads of four players in urban maps generated from procedural way, a design choice supposed to transcribe all the uncertainty of real combat (in addition to bringing a replayability factor).
” Six Days in Fallujah is an extremely realistic tactical first-person shooter, developed with the help of over 100 marines and soldiers who fought in the Second Battle of Fallujah, as well as more than two dozen civilians and soldiers Iraqis. Based on true stories from the battle, Six Days asks players to overcome real scenarios with their team using real military tactics. The game was canceled in 2009 by the game’s original publisher, Konami. Development resumed in 2017 when publisher Victura partnered with developer Highwire Games, a studio founded by many Halo and Destiny execs “, contextualizes the press release.
Relying on the words of the consultants who took part in the battle, the designers of Six Days in Fallujah claim to be the new guarantors of the formula of military tactical authenticity, despite the number of competitors who claim the same work on realism. The artificial intelligence of the enemies would be notably more advanced than that of other titles of the genre. ” Unlike games where the AI is forced to move in very restricted areas, the AI enemies in Six Days can go anywhere on the battlefield, and they will stalk and ambush players while coordinating their attacks with each other and drawing players into difficult situations “, can we read.
Early access to Six Days in Fallujah will initially offer cooperative missions for 4 players taking place during the first days of the invasion in the northern part of the city. Over time, more maps, times of day, and weather conditions will be added, as well as real-world soldiers, equipment, and special ops missions. ” AI teammates who will obey your commands as well as civilians who can significantly increase the game are also part of the roadmap, as are story mode campaign missions. These missions will tell true stories of the Second Battle of Fallujah from the perspective of coalition forces and Iraqi civilians, we are told.
The PC version of Six Days in Fallujah will therefore be launched on June 22 at a price of 40 euros. The full version of the game is expected to be available on console and PC in 2024.
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