Avatar Frontiers of Pandora draws inspiration from the best for its cooperation


Avatar Frontiers of Pandora stands out for its attractive claims, especially regarding its cooperation system. It looks like the game is drawing inspiration from the best in the field, which is great news.

The Avatar Frontiers of Pandora game is gradually being revealed. What is certain is that it arouses interest with its promises of captivating features. Something to excite all players, especially those looking for more than a single-player experience.

Avatar Frontiers of Pandora: top cooperation?

According to Game Informer issue 161, Massive Entertainment revealed that its co-op mode will offer flexible drop-in/drop-out options as well as synchronized progression between players. And that’s very good news.

In other words, players will keep their character’s progress even in co-op mode. However, for story progression, it is necessary for both players to be at the same point in the mission. If you join a more advanced player, you cannot participate in the missions that they have opened unless you have reached the same level. This method, similar to that of Destiny, represents an evolution compared to other recent games like Redfall, where only the host’s progress is saved.

The game will also allow the exchange of equipment between players. You will be able to share your excess loot to strengthen a teammate, evoking the system of Tom Clancy’s The Division. While there are likely to be level requirements, this feature is a plus for those looking for specific or high-quality gear. In cooperation, this means that progression can be facilitated. Obviously, Ubisoft wanted to draw inspiration from what is best done in the cooperative games in its catalog and others. And that’s very good news.

A game that makes you want

Based on our first impressions and as highlighted in our preview, Avatar Frontiers of Pandora looks promising. The gaming pleasure is immediate and the respect for the Pandora universe is palpable. It remains to be seen how the game will hold up over time, particularly in terms of quests and open world exploration, aspects that we have not yet been able to explore in depth. The demo actually only allowed you to explore a very small part of the world.

Let’s not forget that Ubisoft describes the game as an AAAA title, an industry first, which naturally brings some pressure. With such a statement, the publisher finds itself in a position where failure is not an option.



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