Battlefield 2042 drops its biggest game mode, season 1 dated


Changes keep coming to Battlefield 2042. To save its FPS, Electronic Arts is ready to do anything, even to remove its biggest game mode.

Battlefield 2042 is losing its grandeur. While EA’s CEO still reassured investors a few days ago that Battlefield 2042 wasn’t dead and buried, DICE is rolling out an update that removes one of the game’s biggest promises at launch. .

128-player Breakthrough mode removed from Battlefield 2042

It will now be necessary to say goodbye to the Breakthrough mode with 128 players. With the 4.1 update, expected today, it will no longer be possible to roam the battlefield with 127 other players in this game mode. The reason behind this big change? DICE feels that it was not suitable for team play.

In 128-player Breakthrough mode, the usefulness and impact of a player or squad on the flow of the game is limited by the intensity of the chaos explains the developer in his patch notes. Breakthrough mode will therefore be reduced to 64 players in order to alleviate this chaos and provide more space to more easily cooperate with your squad and fulfill your individual function.

Battlefield 2042 season 1 dated

We think limiting Breakthrough to 64 players will restore the rhythm that promotes teamwork and goal-oriented play. We will continue to investigate how our changes improve the experience before the start of Season 1. And precisely, the first season of Battlefield 2042 is coming very soon.

After a very long postponement, it will finally be launched in early June, with no fixed deployment date. The developers still promise a full preview of this Season 1 before its launch. As for those who liked the chaos with 128 players, it will be necessary to turn to the Conquest mode and its vast spaces which lend themselves better to this large sandbox dimension. Will all these changes rekindle interest in the game? Answer within a few weeks.

Battlefield 2042 Update 4.1 Patch Notes

General

  • Vehicle Aim Sensitivity and Free View Sensitivity (Carrier Vehicle) controller settings are applied correctly.
  • Improved aim assist with moving targets.
  • Aim assist should no longer acquire targets through thin obstacles.
  • You should no longer see the “You have been promoted” screen at the end of a round if you do not rank up.
  • Reduced response time (input lag) on ​​all platforms.
  • Trigger pressure adjustment, for more responsiveness in the event of successive command inputs.

Audio

  • Battlefield 1942 and Battlefield 3 announcers have been remastered with new radio sound effects.

Battlefield 2042 Portal

  • Specialists have the correct end of round animations in Battlefield Portal modes.
  • The following changes have been made to the Extreme models in the Battlefield Editor to be more consistent with our featured experiences.
  • Activation of HUD in Extreme models.
  • Disabled minimap and compass in Extreme models.

Gadgets

  • Hitting enemies with EMP effects correctly grants Disrupt EXP.
  • Removed deployable gadget placement delay. Now they appear instantly.
  • Deployable gadgets are easier to deploy.
  • Deployment Tag
  • The deployment tag is larger to make it more visible.
  • The deployment beacon is visible from further away.

Fashions

  • Here is the size retained for each card in Breakthrough 64 on PC, PlayStation®5 and Xbox Series S|X.
  • Discharge, Manifesto, Orbital, Kaleidoscope: 128 player version.
  • Hourglass, Rupture, Renewal: 64-player version.

Soldier

The compass is larger when aiming, for better readability.

Specialists

Angel

  • Angel can no longer drop plates with his supply bag.

Boris

  • The SG-36 turret spots players with a red dot. Spotted enemies are visible to allies.
  • The SG-36 turret can no longer follow characters behind walls.
  • SG-36 turret damage and health decreased.
  • Reduced rate of fire (450 -> 250)
  • Reduced initial damage (16 -> 10)
  • Reduced end damage (10 -> 7)
  • Reduced distance before power loss (50 -> 40)
  • Reduced projectile speed (960 m/s -> 500 m/s)
  • Reduced health (200 -> 150)
  • Locking time extended by 0.3 seconds
  • Reduced target oblivion time (2s -> 1.5s)
  • Reduced lock range (65m -> 50m)
  • Reduced reload time (5.2s -> 4.2s)

dozer

  • Hitting with the SOB-8 shield while in smoke from a smoke weapon should cause damage.

Irish

  • Reduced fortification system cooldown (25s -> 20s).

Weapons

  • Update 0.4.0 changed the way some weapons worked in unexpected ways, introducing incorrect damage values. With this update, we are restoring the expected performance. You should feel an overall improvement in weapon performance.
  • The impact of attachments on recoil has been reduced, while base weapon recoil has been buffed to compensate. In other words, weapons without attachments are more manageable.
  • Holding your breath with a Bolt Action Rifle lasts up to 5 seconds. A 5 second penalty applies if you hold the breath all the way.
  • Underbarrel props no longer affect weapon deploy speed.
  • Overall reduced DMR horizontal recoil.
  • Acceleration of the deployment of support weapons.

AC42

  • Increased AC42 power loss at long range.

AK24

  • Removed AK24 semi-auto firing mode.
  • Increased the rate of fire of the AK-24 in burst mode (900 cpm).

NTW-50

  • Increased NTW-50’s effectiveness against vehicles.
  • Added damage multiplier against tank tracks.

PKP-BP

  • Increased the vertical recoil of the PKP-BP and added a new horizontal recoil profile.

SFAR-MGL

  • Increased SFAR-M GL damage at short and medium range.
  • At 20m, it takes 5 bullets to eliminate an enemy instead of 4.
  • Reduced power loss over distance of SFAR-GL.

SVK

  • Reduced SVK horizontal recoil to make successive shots easier.
  • Increased SVK power loss beyond 40m.
  • Reduced SVK high velocity bullet damage beyond 150m.
  • It takes 3 bullets to eliminate an enemy instead of 2.

Vehicles

  • Fixed a bug that did not award EXP when capturing an objective while in a vehicle that had not been deployed via the deploy menu.
  • Since the release of Update 0.4.0, we’ve continued to make vehicle-level balancing adjustments, changing the total number of vehicles that can be active on maps simultaneously in Conquest and Breakthrough.

Conquest 128:

  • Kaleidoscope: 1 less light land vehicle per team.
  • Manifesto: 1 less light ground vehicle per team.

Breakthrough 64

  • Rupture – Adjusted sector 4: 1 less air transport vehicle for attackers, 1 less heavy ground vehicle for attackers and defenders.
  • Revolt -Sector 3 adjustment: Removed air transport vehicles for defenders, 1 less heavy ground vehicle for attackers and defenders.
  • Chrono – Sector 4 adjustment: 1 less heavy ground vehicle for attackers and defenders, removal of transport and combat air vehicles for defenders.
  • Renewal – Adjusted sector 4: 1 less heavy ground vehicle for attackers and defenders.
  • Orbital – Sector 4 adjustment: 1 less heavy vehicle for defenders.

micro drone

  • The MAV now belongs to the category of transport vehicles.

M5C Bolte

  • The M5C Bolte’s missile launcher no longer deals excessive damage to air vehicles.
  • The M5C Bolte now belongs to the category of armored vehicles.



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