Battlefield 2042: Electronic Arts says Halo Infinite is one of the causes of the game’s failure


Even for Electronic Artsit is difficult to see Battlefield 2042 other than a failure today. This was acknowledged in the publisher’s latest financial statement, while DICE promises to repair the broken pots with multiple updates, which also have the effect of shifting the release of season 1 of the game. But obviously, EA is still struggling to fully assume this failure, and seems very quick to reject the blame on others.

So that’s the nerve

In any case, this is what the speech of Laura Mieledirector of EA studios, in a speech with her employees which was transcribed by Xfire, then relayed by Eurogamer.

Miele recognizes that the game did not reach the standards wanted by the players, nor did it reach the expectations of EA, in particular because of the difficult development conditions and the too high ambitions around the project. But one of the causes of this failure according to her, it’s the launch of Halo Infinite.

She then states that unfavorable comparisons to Battlefield 2042 with Microsoft’s game have been made, with Halo which appeared as a more “completed” game.

She recognizes that DICE games have always had bugs when they are releasedand that the number of bugs identified for Battlefield 2042 was what EA expected in comparison to other launches. Corn she thinks that the emergence of service games has changed the behavior of players, who are no longer quick to accept that a game comes out as is and is patched along the way (we will say that no one has ever been quick to do this, but let it be). Miele then thinks that such a (launch) model like that of Battlefield 2042 is no longer possible today.

One could therefore almost believe that this disaster launch was a scenario that was entirely planned by EA, who thought that the community would wait for the patches and stay on the title anyway. It’s missed, and the petition asking for the reimbursement of the games has just exceeded 200,000 signatures.



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