Big update in sight for the JRPG Soul Hackers 2


With GIF support, the publisher confirms its clear desire to accelerate the pace of the game, whether it is the exploration phases or the fights, the two nerve centers of this spin off by Megami Tensei. This is evidenced by the addition of a “Dash” to move Ringo more quickly through the innumerable mazes of the game, which induces some adjustments on the skill side to remain imperceptible to enemies within a certain radius.

An even faster high-speed mode has also been added to energize battles, with the ability to change the pace at will. Still on the side of other adjustments, we note the desire to make the display of in-game tips more fluid, the activation of which alone multiplied loading times by three or four. In the same way, other ergonomic choices will be made to avoid inadvertently validating certain orders when the soul level increases, or heading straight to the shops from the main map.

Finally, adjustments will also be made with regard to the frequency of appearance of enemies in dungeons, and everything relating to the fusion of demons, to facilitate the transmission of skills from one hybridization to another. Moreover, warlocks will note the addition of four new creatures, namely the Pixie Devil Summoner Soul Hackers version, out of proportion with the basic version, but also Isis, Nekoshogun and Aitvaras.

Also read | Our Soul Hackers 2 review



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