Casual games also for productivity

Conducted by Mediametrythe latest annual study of the SELL (Syndicate of Leisure Software Publishers) on “the French and video games” evaluates to 37.4 million the number of players in France in the population aged 10 years and over.

While 95% of 10-17 year olds play video games, the rate is 68% among adults. Overall, over the two age groups, it appears that 53% of French people regularly play video games. With an average age of 39, these are 70% of French people who gamble at least occasionally.

A phenomenon of magnitude where the casual game intended for a wide audience is the most popular, with in particular a mobile appetence. The game casual often takes the form of board games, puzzles and cards. And the offer is not lacking in this area.

To stimulate cognitive abilities

Such games can be with a free access and also directly playable online, which also helps to explain their success, without necessarily trying to be sophisticated as is the case with the famous Lonely on the side of card games.

A promise that frequently accompanies these games is to stimulate cognitive abilities. All in all logical in the sense that they require at least efforts of concentration, even sometimes of memory. Nevertheless, other virtues are attributed to them, such as stress management or others.

In the age of hybrid work, Microsoft sees it as useful for work and productivity. That is why the Redmond group has dared to introduce games of the type casual within its platform Teams. A surprise with this collaborative instant messaging and videoconferencing solution for meetings.

Different team building

For the customers Microsoft Teams in business and education, Games for Work collect the games Microsoft Ice Breakers (variant of This or that), Lonely, Wordament (letter game) and the iconic minesweeper (deminer).

Without advertising, these games are multiplayer (2 to 250 players). According to Microsoftthey must foster creativity, collaboration and communication. A study from Brigham-Young University is cited to point out that teams playing short video games are 20% more productive than those participating in more common team-building activities.

Games for Work to Teams should evolve over time and based on user feedback. However, do not count on seeing games appear there. AAA

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