CD Projekt alumni turn to feudal Japan with studio Dark Passenger


And to the delight of fans, feudal Japan was chosen as the setting for this action game, as can be seen in these few illustrations. If we can believe at first glance that Dark Passenger is going to challenge Sucker Punch and his Ghost of Tsushima, certain terms used like “online multiplayer“, “cooperation“, “PvP / PvE” and “subjective view” suggest a very different direction. Multiplayer oriented, this title developed with the Unreal Engine 5 engine therefore focuses on a mixture of cooperation and rivalry between players.

Our goal is to create extremely exciting online experiences that focus on both cooperation and rivalry. We are fascinated by interpersonal interactions, alliances, daring confrontations and unexpected twists. In order to make each game unique and surprising, we use advanced procedural solutions. The goal will be the same for all players, but achieving it will require a different approach, tactics, and path each time.“, can we read on the studio’s website.

Expected on PS5, Xbox Series, Steam and Epic Games Store, the game does not seem to be burdened with a cold realism since it is already a question of a movement system which will make it possible to bounce on the arrows drawn by the other players, to scale surfaces with claws or use his spear as a pole to jump over obstacles. The arsenal includes the classics such as katana swords, wakizashi short swords, kusarigama chains or even projectiles (shurikens, kunais). We also know that players will be able to invite other ninjas to their personal dojo and train together.



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