Clash Royale: the June patch note reveals its nerves and buffs before the hour?


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Clash Royale: the June patch note reveals its nerves and buffs before the hour?

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Zorg

This is a great first: the Supercell team unveils the next balancing patch to the community, so that they can provide feedback. The update could therefore evolve, but we are already learning which cards will be targeted by nerfs and buffs…

The 36th season of Clash Royale will begin in June, and Supercell surprised everyone this weekend by revealing before the hour the wave of nerfs and buffs that is about to occur on its game. Objective? Receive feedback from the pros and the community at large, in order to adjust the balances before the final deployment of the update.

The publisher has therefore unveiled the units he had in his sights for the month of June. And if some nerfs or buffs will probably be reworked (or even canceled, who knows…), the changes below will probably largely apply very soon!

nerves

The log

The distance that enemies are knocked back is reduced by 50%.

royal ghost

The time required to become invisible again is increased by 13%.

Skeleton King

Maximum number of reanimated skeletons reduced by 2 (18 from 20)

Goblin Drill

-25% movement speed

buffs

Barbarians

+8% Attack Speed

Includes Battle Ram, Barbarian Hut, and Barbarian Barrel Barbarians

granny witch

+22% attack speed

witch of the night

+15% attack speed

Balancing

Barbarian Barrel

Barrel travel distance reduced (4.5 from 5)

The community has already addressed various criticisms to this draft patch. The nerve of The log particularly holds the attention of the players. The latter believe that it is a nerf that is far too brutal. And you, what map modification surprised you?

The famous Canadian streamer recently tried his hand at Clash Royale. But it seems that Supercell’s game is not for everyone… It only took 10 minutes for xQc to start blaming the game’s free to play aspect





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