Dead Cells updates and multiplies accessibility options


Entitled “Breaking Barriers”, this imposing update was even the subject of a video presentation of more than 9 minutes – which you will find here – detailing all the accessibility options it embeds. These are intended to allow everyone, and particularly people with disabilities, to be able to indulge in the title of Motion Twin: ” These new options are designed to allow specific and bespoke game adjustments for those who need it, to make this “hard but fair game” accessible, instead of adding arbitrary difficulty levels that don’t really meet the needs. players. “is it thus explained on the Steam page of the game.

There is therefore a jumble of settings for the type and size of fonts, customization of controls and sound effects, setting the health of enemies, the parry window or the number of lives. An auto-attack feature is also on the program as well as a full map reveal. And these are just a few examples of the many contributions of this update, which aims to make the game more welcoming for those who may have been discouraged by its challenge and to support its discovery by people with disabilities – mobility , visual, auditory or sensory overload. All of these additions were developed in collaboration with the American foundation AbleGamers, thanks to the participation of players with different disabilities.

Hopefully we won’t have to justify adding accessibility options, but we’ve received a lot of feedback that the game can be inaccessible for many reasons. (…) If the unmodified version of Dead Cells already strikes the right balance of challenge and progression for you, then these changes are all optional – just leave the game as is and keep having fun. wishes to clarify Motion Twin. The studio is referring here to the Assist-Mode which allows you to set the difficulty of the game using a large number of settings and likely to be unwelcome by a handful of purists. A bias assumed by the Bordeaux developer who specifies: “We recognize that some people who don’t “need” this mode will still use it and as a result they die less and don’t learn from their mistakes, which is a key part of roguelites. However, we’ve put several messages explaining this in-game, so it’s up to them if they want to use the mode anyway. »

  • Also Read | Dead Cells exceeds 6 million sales, an upcoming DLC ​​in early 2022



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