Dead Island 2 will feature weapons with limited durability


In a recent interview, Dead Island 2 Design Director and Art Director Adam Duckett and Adam Olson, respectively, went into more detail about the process behind creating make melee weapons fleeting. In particular, in terms of game-design, based on firearms. According to Adam Duckett, there’s no reason why ranged weapons should be reliant on a fixed ammo limit, rendering it unusable, and melee weapons shouldn’t.

Moreover, according to him, Dead Island 2 navigates a complex boundary between two poles. On the one hand, to be a minimum grounded in reality in order to make the game consistent and believable to playon the other hand, assume a crazy side and without the fuss. Adam Olson also supports the fact that adding constraints on certain aspects makes it possible to gain a margin of freedom on others.

For example on the type of weapons used, which can be made from different elements and therefore quickly become devastating. Nevertheless, the creators also want sustainability to be part of the game’s immersiontranslating it through visual elements on the weapon and not through symbols in the interface.

Besides, the ability to limit or even remove the ATH was one of the major focuses of development, according to the developers, the game was designed to be readable and understandable via internal gameplay elements without the need to go through icons or any other type of interface. For example by playing on the state of the skin or the clothes of the zombies. A dynamic that tends to pursue more and more this balance between realism, immersion and the crazy aspect of the game.

We will be able to discover all this, and much more, from February 3, 2023, release date of Dead Island 2 on PC, PS4, PS5, Xbox One and Series. You can already pre-order it according to its different editions.

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