Diablo Immortal: PVP, real hell for free to play players?


Everyone is indignant at the highly pay-to-win of Diablo Immortal, but this concern would have almost gone unnoticed … If the mobile title from Blizzard did not have a PVP mode. Indeed, with or without the reinforcement of the wallet, a PVE adventure is always pleasant, and everyone is free to go at their own pace. It’s when you have to fight between human players that the problems arise. Because yes, on Diablo Immortal’s PVP battlefield, f2p and p2w players are likely to come face to face. And when the dust settles on the arena, the result is not always pretty to see…

Everything in the world in the same bag

The essence of a game based on optional microtransactions is precisely that they boost our progress as well as our characters. A player who injects 2000 euros into Diablo Immortal will have much better equipment than a free to play player to the core, with equivalent playing time. Where the shoe pinches is that these two profiles can very well become adversaries on the battlefield.

In effect, Diablo Immortal’s matchmaking system does not separate players based on how much money they put into the game. On social networks, more and more posts overwhelm these whales who literally demolish their free to play enemies in battlefields, and end games with more than 30 kills.

Because they were better? Not especially. Rather, because their characters’ attires cost more than Jay-Z’s outfit on his wedding day.

Efforts made on the device

Blizzard hasn’t shared anything about its PVP matchmaking algorithms for Diablo Immortal, but these seem correct, however, in the sense that they don’t always favor butchery scenarios in favor of whales. Matchmaking is based on PVP Rank, not Gear Score. This means that the distribution of whales in the teams remains random, but also that they quickly rise in elo if they roll over everyone. At a very high level, it is even said that the queuing times to find a match are very high ; this is a sign that the matchmaking does not rush its pairings, and that the system seeks balanced matches as a priority. Good point for Blizzard therefore, even if the mysteries of its algorithms are not known. All that remains is to be trampled on a loop by a whaleit’s never very pleasant…

Blizzard’s mobile game has reached the symbolic threshold of 10 million downloads worldwide in just one week. The publisher therefore paid for its round of in-game rewards from the community. And only received in return mockery and jeers.





Source link -115