Diablo Immortal: The most poorly rated game of the license, it generates crazy sums


It seems that Diablo Immortal has not finished talking about him. Despite criticism that continues to rain from the public and journalists since the release of the game a little over a month ago, the sums of money amassed thanks to the various microtransactions, they do not have any. finished growing.

A disastrous reception

It’s no scoop, Diablo Immortal was extremely poorly received by audiences and critics alike, and even became the game worst rated of all Blizzard franchises. With a user score of 0.3 for the PC version on Metacriticit even becomes the PC game with the worst ratings by users in the history of the site, not far behind the iOs version at 0.4.

The source of these criticisms is undoubtedly linked in large part to microtransactions, and particularly to the monetization of progress – in other words the practice “Pay to win”, or the more measured “Pay to fast” – on Diablo Immortal.

A financial success

According to an article by Mobilegamer after analyzing data fromAppMagic — a mobile app market research tool — Diablo Immortal reportedly generates a whopping $1 million a day. A generous total of 49 million dollars since its release on June 2, 2022, or a good ten million downloads.

The game would have reached its peak 10 days after its release, with no less than 2.4 million dollars just on the day of June 11.

Still according to mobilegamer.biz, it would be the biggest launch in Blizzard’s history, since Diablo III had only reached 10 million sales 6 weeks after its release.

Many players are now looking for a good alternative to Blizzard’s not-so-F2P MMO, whether on a low-powered PC or a medium. If you like the gameplay of the license, while waiting for Diablo 4, the best thing to do is perhaps to get back to D3.





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