Diablo Immortal: the pity of legendary gems at the origin of a new scandal


The image of Diablo Immortal is gradually tarnished by the dramas that break out within the community. Appearance pay-to-win of Blizzard’s new game is going very badly with fans, especially since it concentrates a few gray areas… This week, it’s the system of pity legendary gems that has been pointed out by players. And it adds to the long list of problematic features.

On Reddit, several players revealed that the notion of “5 star gem” lacked clarity in the explanatory paragraph of the drop rates, in game. In short, Blizzard’s explanation of the odds of getting a gem of this quality is unclear and confusing.

The pity who does not give a gift

In the world of mobile games, and more specifically gatchas, the pity is a system that aims to avoid too much frustration among players. Clearly, it is a feature that regulates drop rates to a minimum, guaranteeing a rare or legendary drop after a certain number of lootboxes open.

On Diablo Immortal, every 50 Legendary Emblems used, “you are guaranteed to receive a 5 star gem“, tells us the explanatory text in game. Except that this pity system is actually supplemented by another battery of probabilities, and in fact your Gem thus “guaranteed” may only have four, three or even two stars.

However, the principle of pity usually is to 100% guarantee an ultimate item or character. This is not the case for Diablo Immortal, where the pity only increases your chances of getting the loot of your dreams.

More severe than assumed gatchas?

Also on reddit, players have calculated the drop rate rough of a real Legendary Gem 5 stars (5/5). This one is only 0.045%. To get an idea of ​​the great severity of the system, just compare this drop rate to those of other gatcha games market, to obtain the most powerful items/units. On Raid Shadow Legends, the rate of obtaining a nat 5 with a Void shard is 0.5%; In Summoners War, the rate of getting a 5 star Light or Dark character with a Light & Dark Scroll is 0.35%. It’s not much, but in either case, it’s almost 10 times more than on Diablo Immortal.

mobile-games

Since this weekend, Diablo Immortal has suffered an avalanche of very critical opinions. While the monetization of the game is singled out, a YouTuber claims that it would take around $110,000 to afford a character at maximum capacity and with the best possible equipment.





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