In a whole week, Diablo IV will be available on computers and home consoles. Some players, those who pre-ordered the edition Deluxe Or Ultimatewill even be able to play it from Friday, and Blizzard puts the package for the promotion of its hack’n slash so anticipated.
We’ve already been treated to three launch trailers, for the gameplaythe scenario and live-actionbut the studio shares today a long recap before returning to Sanctuaryin order to be well prepared:
In Diablo IV, the story and narrative continues after the events of Diablo III, building on the latter’s conclusion. The ending of Diablo III left the world in a certain state, and two main storylines became crucial for the continuation of the story. First, the fate of the Primal Demons, powerful demonic beings, had to be addressed after the events of Diablo III. On the other hand, the story focuses on the young and promising Lorath the Haradrim, a key character introduced in the previous game. Also, the state of the world itself was a big factor, with humanity having suffered greatly from the actions of the Reapers and the lingering demonic threat.
The impact of the Primal Demons on the world and the resulting consequences played a significant role in shaping the atmosphere and setting of Diablo IV. The state of Sanctuary and aspects of the open world have been influenced by the presence of these powerful entities. The world has become a dark and dangerous place, countless religious sites have been destroyed, and humanity struggles to rebuild and survive amid the chaos.
Despite this grim situation, small pockets of hope and resilience have emerged, representing beacons of light and normalcy in the midst of darkness.
Diablo IV is set approximately 50 years after the events of Diablo III: Reaper of Souls, allowing exploration of the evolution of the young and idealistic character of Lorath the Haradrim. This character, a key representative of the Horadrim order, embodies the forbidden knowledge and guardianship at the heart of the Diablo universe. The story delves into his experiences, thoughts, and motivations, offering insight into his development and the challenges he faces.
Inevitably, the return of the Primeval Demons was announced and it was a question of knowing “when” and “how”. Their presence and influence were vital elements in preserving the essence of the Diablo series. Without the Primal Demons, the Diablo universe would not exist. That’s why the development team set out to explore the implications and consequences of their return, rather than their mere existence.
The development of Diablo IV from the end of Diablo III was a complex process. It was about reconciling the different directions taken by previous games and figuring out how to move forward. The creative decision was made to return to darkness and atmosphere reminiscent of Diablo I and II while incorporating the best aspects of Diablo III, such as visceral action-driven combat. The goal was to find a balance that captured the essence of the early games while avoiding the superheroic aspect. The game’s early scenes, especially the prologue, were meant to set the desired tone, violence, and level of epicness for Diablo IV.
Lilith, a central character in Diablo IV, as the Daughter of Hatred brings an intriguing perspective to the story. Lilith’s rebellion against the established order of things and her unwavering vision of the future make her a fascinating character to explore. Her design reflects her dual nature, embodying both evil and a forward-looking mindset.
The decision to include characters from previous games, alongside Lilith, was driven by a desire to connect with new and old players. These characters have been extensively overhauled to accommodate the evolving storytelling and world of Diablo IV. Their presence adds depth and familiarity while allowing for new storylines and character development.
Sanctuary, the main setting of the Diablo series, plays a vital role in Diablo IV. The goal was to create a familiar world for players while introducing new locations and explaining the changes that have taken place over the past 50 years. Primordial and Lesser Demons, immortal and adaptable, have embraced the new era, adding to the evolutionary nature
Creating NPCs (non-player characters) in Diablo IV required careful thought about their motivations, issues, and doubts. These factors had to align with the main themes of the game and contribute to the dramatic tension of their respective scenes. The design of each character played a crucial role in effectively conveying their goals and motivations. The goal was to create dynamic and engaging interactions that would engage players and make the story more dramatic and captivating.
Diablo IV’s campaign has several enticing elements. The set-up immediately introduces the return of key characters and raises questions about their motivations and conflicts. The central idea of Diablo, the eternal conflict between light and darkness, remains an important theme. As players navigate this conflict as human characters, they are challenged to find their way amid the impending clash between powerful forces. The inclusion of characters such as Lorath the Haradrim and their motivations adds depth to the story and gives players a unique perspective. The narrative direction and arc of the campaign was determined by carefully considering the overall story and the characters involved. The team engaged in a collaborative brainstorming process, combining creative ideas while adhering to the established principles and story of the Diablo series. Lessons learned from previous games have guided the development of Diablo IV, ensuring that core elements of the series are maintained while introducing new and engaging content.
In summary, Diablo IV picks up the story of Diablo III, addressing the aftermath of the First Evil’s actions and exploring the evolving world of Sanctuary. Developing the game required a delicate balance between returning to the series’ dark, atmospheric roots and incorporating successful elements from Diablo III. The addition of new characters, such as Lilith, as well as the revamping of traditional characters, enriches the narrative and provides new and old players with an engaging experience. The appealing elements of the campaign are in its immediate setting, the eternal conflict between light and darkness, and the challenges faced by human characters caught in the midst of these powerful forces. The development process relied on collaborative teamwork, thoughtful character design, and maintaining the core themes and principles of the Diablo universe.
Diablo IV release date set for June 6, 2023 on PC, PlayStation 4, PS5, Xbox One and Xbox Series X|S, you can pre-order it as an edition Deluxe To €99.99 on Amazon to play it from June 2.