Diogo takes stock of the entry to the editorial staff


Because, here, shift… It’s 7, Chocapic, strawberry… Hubert sucks… Portal 5/10 what, funny.

Yes, but why is it Gamekult?

I would honestly have a hard time defining Gamekult in a few words. Not from the point of view of my personal history with the site, but rather as a new member of the editorial staff responsible for continuing in one way or another the work done over several decades by dozens and dozens of contributors. different. Far from being a monolithic duck unchanged since the year 2000, GK has continued to mutate over the changes of editorial staff and mutations of an industry that is ever more complicated to cover exhaustively. We’re not going to play the flute on you – right now, the site is going through the most complicated period in its history. To borrow the words of Pierre Desproges, our only certainty is to be in doubt.

Forgive us another borrowing, a little more political this time, but tomorrow’s GK will not be the same as yesterday’s. Do not see it as an abandonment of our journalistic ethics, left in the closet with Glen Schofield’s bad check, but because the voices that will be carried by the papers, videos and other formats to come will, inevitably, come from other horizons of the video game press. It would be futile, for example, to use the name or even the concept of Gaijin Dash, Retro Dash or iro·iro, as these programs are so closely linked to the figures who have embodied them over the years. But also, simply, out of pure respect for this quality content which will of course always remain accessible to subscribers.

The real first step will be the establishment of a solid new editorial staff sharing the vision of an alert, eclectic and, above all, independent video game press. Our legitimacy to claim the GK acronym will not go through the sum of our past experiences, but through the work that will be provided in the days, weeks and months to come, with the sole desire to bring a point of view against current of the moment, with relevance and just as much impertinence. We are fully aware of the magnitude of the task ahead of us to rebuild a bond of trust with readers and Premium subscribers, the only ones advised to grant us credit.

Diogo speaks to you

But it makes me think: even if you are already aware of my attraction for long sentences and extra commas, we don’t really know each other. Called to order throughout my childhood each time I had the misfortune to dwell ever so slightly on my person in public, I am going to comply with the exercise and – sacrilege – concede the use of the first no one for a few lines. I don’t claim to have a more intimate personal history with GK than the armada of forties subscribers to the mitard and for whom the video game stopped in 1998; long time reader I would say more roughly, as in this pathetic request for an internship sent in 2013 to Yukish (who replied, that the benevolence of the north is a thing), or my no less embarrassing appearance on stage during the evening of the site’s 15-year-old Meltdown to grill Puyo on its unforgivable lack of taste. A few more years and a lot of hopes less, and the chance of a meeting last June in addition, here I am, the first permanent journalist of the new team responsible for carrying the principles of Gamekult in the years to come.

Cats do not make dogs, just as the assiduous reading of anthologies of jokes on Your mother did not alone build my appetite for the daronnes, but also that of the feathers of the great guards of the 7 who will have contributed, suddenly wind, freelance or CDI, in mind GK. It only took a few years of college to gangrene my gaming brain with the disease of clientelism, Japanese titles broken in four and retro that slams. Find there an obvious causal link or a slightly too fortuitous coincidence, but it was my respect for the crash-test badge that led me to accept the job despite common sense.

Ah shit, I left the oven on

Currently placed in logistical reinforcement, Alexandre Cortes brings a precious contribution of organization and editorial planning while waiting for his possible permanent establishment at the head of the editorial staff. Within the limits of the free time granted to him by his descendants, Saint Jarod will continue his work of monitoring current events during the week with the tireless support of Killy for the Sunday evening. In terms of communication on social networks, the kitsune favorite of the beautiful daronnes Antoine continues his taf of Community Manager until his last day. Finally, the recruitment phase is continuing its course, both for freelancers and permanent editorial staff, with a third journalist position ready to open next month.

And what about December on the reference site? The context makes, shall we say as an understatement, but there will be plenty of Premium content for the coming weeks. Currently in the editing phase, the last episode of Retro Dash dedicated to Cinémaware will be available by the end of the week (we hope), exceptionally in free access on the site and on YouTube. Still on the video side, the Rotate Controller section will also be available in a 7-minute format, scheduled for next week, while a new program devoted to retro game ports on PC and consoles current-gen is in development. Motormike’s Kultes Ranges series will be on the agenda this month with an interview with Alexis Laugier, composer on Tinykin, but also next January. Our first new freelancer André Aerden, whose only fault is being Belgian, will look back on the career of iconoclastic Japanese game designer Osamu Sato in a feature article coming this week. Finally, the latest episode of the iro iro podcast, which treats the reason for the farewell as a no-brainer, should be online sooner than you think, and in free access to mark the occasion.



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