Disney and Avalanche Studios canceled an Iron Man game in 2012


The confidence is signed by Christofer Sundberg, co-founder of Avalanche Studios who left home in 2019 to found a new studio called Liquid Swords, as part of a discussion with the MinnMax channel. According to Sundberg, Avalanche Studios worked on an open-world Iron Man game for two years before deciding to abandon the project in 2012 due to Disney’s demands. The entertainment giant, which acquired Marvel in 2009, had asked Avalanche Studios to speed up its recruitment to finalize the game faster than planned. A folly, according to Sundberg, which could have endangered the studio or at least caused it great harm.

The development time would have been so reduced that it was impossible to do. It would have completely broken the studio if we had accepted. At the end of a project, when the team shrinks, that’s when you have to find a new project, and with this year less of development compared to the initial plan, that meant that I I was a year younger to find a new project to give to a large team, which would have been impossible, not to mention that hiring all these developers would have been a real nightmare, so it was for the best“, explains the former director, according to whom this Iron Man game had potential, however.

We will finally find the iron man a few years later as part of a PlayStation VR game piloted by Sony Interactive Entertainment and Camouflaj, or of course as a playable character in projects like Marvel’s Avengers. Interestingly, these events took place during the studio’s longest slack period, which will wait until 2015 before seeing its two teams release Mad Max and Just Cause 3 in quick succession.

Avalanche Studios’ next big project, Contraband, is a new license developed with Xbox Game Studios Publishing. As for Liquid Swords, Sundberg’s new studio, it is currently working on a AAA project with Unreal Engine 5. A single-player but connected open-world crime-themed action-RPG.



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