The Forgelance undergoes its first balancing in Dofus update 2.67. It will be a question of slightly adapting its gameplay rather than applying a complete overhaul. We will still note heavy changes on the Air, Earth and Fire paths!
DOFUS 2.67: Forgelance overhaul, class balancing, nerf or upgrade?
This balancing pass is quite special for Forgelance as the nineteenth class of Dofus. Luckily, the class seems to be adapting to the game and only getting a few tweaks, without a full gameplay overhaul. It’s about:
- Reduce Do Pou power and ranged spam abilities for Water and Air paths
- Implement better gameplay for Earth and Fire paths
- Improve variant and utility spell choices
Changes to the Forgelance
A rather significant nerf applies to the central weapon of the class. the spear’s hit points are reduced (850 => 730). It also no longer takes damage reductions from its glyph. It will therefore be slightly less tanky at the base to avoid making it too powerful a post, without Punch.
Forgelance Fire Path
A new mechanic makes its appearance: The Shards of Surt. This is a state that lasts for 3 turns and increments up to a maximum of 6 times per target. Consuming them (going up to 7 or via Maelstrom) causes damage, depending on the number of shards.
Fire hose | Range: 7 => 6 Becomes the variant of Clearance | Nerve |
become Maelstrom | Calls back the spear then summons it. Inflicts area damage and removes Shards 2 AP – 1 Range – 2 reroll rounds – Circle 2 – 10% CC Becomes the variant of Ydra | Neutral |
Red Iron | Cost in AP: 3 => 4 Restart interval: 2 => none Casts per turn: / => 1 Damage increase Becomes the variant of Javelin of Myr | Neutral |
Slot | Plant a Shard. Casts per turn: 2 => 1 | Nerve |
Muspel | Plant a Shard. Range: 0-6 => 1-4 No longer requires Disarmed state Becomes the variant of Jormun | Nerve |
Burning Thrust | Don’t push back anymore Plant a Shard. Becomes the variant of‘Octave. | Nerve |
Land route Forgellance
Middle Earth | Also summons the spear Increases Power for each target hit (50 for 2 turns, dissipable) Area: Line => Square of 1 Range: 1 => 0 Accumulation: none => 4 Becomes Noa’s variant | UP |
Seismic Spike | Cost in AP: 3 => 4 AP Damage increase Area: Line 4 => Rectangle 4 Becomes the variant of Lance du Lac | Nerve |
Collapse | Range: 1 => 2 Becomes the Brazen Rain variant | UP |
Ydra | Switch positions and recall the Spear. Damage increase | UP |
Uprising | Symmetrically teleports targets Area: Point => Orthogonal line 1 | UP |
Clay Heel | Switch positions and recall the Spear Throws per target: 1 => 2 | UP |
Slingshot | Range: 5 => 3 Area: Circle 2 => Circle 3 Damage increase Becomes the Lightning-Javelin variant | Neutral |
Water Way Forgellance
spear of the lake | Range 2 => 5 Area: Circle 3 => Circle 2 Becomes the Seismic Spire variant. Damage decrease | Neutral |
Trident of the Sea | Range: 3 => 6 Modifiable: no => yes | UP |
Ballestra | Becomes the Windmill variant. | Neutral |
Javelin-Lightning | Has a “Fluminant” operation Damage bounces off each entity Range: 7 => 6 Casts per turn: 2 => 1 | Neutral |
Elding | Range: 7 => 6 Becomes the variant of Cyclone Launcher | Nerve |
Octave | Becomes the variation of Burning Thrust | Neutral |
Jormun | Range: 6 => 8 Becomes the variant of Muspel | UP |
Air way Forgellance
Cyclone Launcher | Range: 7 => 6 Becomes Elding’s variant. | Nerve |
Brazen Volley | Range: 5 => 6 | UP |
Javelin of Myr | Range: 6 => 5 Reduced damage Becomes the variant of Red Iron. | Nerve |
noa | Don’t swap positions For 1 turn, inflicts damage with each thrust received. Zone: Dot then Square on Thrust received Range: 4 => 6 Line of sight: no => yes Armed state required. Becomes Middle-earth variant | Nerve |
Clearance | Becomes the variant of Fire Lance | Neutral |
Brazen Rain | Becomes Collapse variant. | Neutral |
Windmill | Becomes variant of Balestra | Neutral |
Utility spells
Epilogue | Range: 0-7 => 0-6 Becomes the variant of Parry | Nerve |
Parade | Recall Spear if Disarmed Becomes the Epilogue variant | UP |
banner | Don’t heal anymore Now affects Forgelance Move spear if summoned Cost in AP: 3 => 2 Max range: 2 => 6 Becomes the variant of Phalange | Neutral |
Phalanx | Additionally increases push resistances (2 turns) Becomes the variant of Oriflamme | UP |
Gallantry | Casts per turn: 1 => 2 Becomes the Heroic Charge variant | UP |
Prelude to Iron | Becomes the Twilight variant | Neutral |
fame | On the spear: removes the invocation Line of sight: no => yes | Nerve |
Eclipse | Prohibited state: Parry | Neutral |