DOFUS: Best Temporis 7 class, choose your passives & assets, tier list


Osamodas offers you on Dofus this summer Temporis 7, a game mode under the sign of invocations. However, if the “Altered” will be the center of the world of the twelve, the classes do not remain on the bench! We go around the best passives and actives for each through a tier list.

Dofus Tier list – What is the best class for Temporis 7 according to the first passives and actives?

DOFUS: Best Temporis 7 class, choose your passives & assets, tier list

Rows are not ordered


Our criteria for this tier list

For this edition of Temporis, the temporary servers will offer new gameplay. In the program, you can summon up to 6 creatures and 2 simultaneously. The latter will have 3 spells with very distinct roles. Yours will be to support them, with placement, care, and boosts! The viability of a class will therefore depend on the presence or absence of certain mechanics. Several criteria are taken into account for this “pre” Tier List:

  • Getting started
  • Gross power
  • Report to other classes
  • Ease of placement of effects
  • Validation of achievements and quests
  • Viability at BL, ML and THL
  • Compatibility in Teams
  • Possible opening of the gameplay

The class change will be available for the entirety of this edition. If you hesitate, it will always be possible to review your choice, in exchange for a few Ogrines.


TIER S / Essential classes on Temporis 7

Here you will find the “good prospects”. No matter the game mode, these are classes that are good at everything in PvM, or extremely powerful from A to Z.

Osamodas – Huge potential through summons.

The osamodas benefits from very good boost capacities on the various altered. This is clearly the “favorite” class of this edition. You will also have placement with the excellent whip and rather useful damage sharing in PvM.
Recommended for beginners

Huppermage – 2AP and infinite power.

The Huppermage will have enormous potential with fairly simple bonuses to place. If the choice of altered will have to be more strategic, you can recover boosts with high values. Like the Osa, the class also has other tools, movement via Traverse, or placement via Polarity.


Youer A / Classes in mode on Temporis 7 for good rush Dofus

Slightly below, they remain very viable and will be strong for Temporis VI. You can choose them by closing your eyes… except for the gameplay!

Ouginak – The Temporis Panda Tank?

The Ouginak has quite a diverse set of assets and therein lies its power. Its gameplay will encourage focus but the Prey state is worth it. It will be interesting in PvM, unlocking placement and position exchange. All this with a good damage / tanking boost.

Masqueraider – Bonuses yes, but binding.

More versatility! The Masqueraider is a very simple class, with 3 boost spells, in an area. That’s all ! Its movement option, Débandande, also makes it easy to unlock (and this will be an important point for this Temporis). Finally, it is one of the few options to offer both power boost and % final damage.

Cra – Unlockable and unlimited range.

The Cra remains a simple class. You will directly have a range boost, as well as final damage quite regularly. Two more placement spells (Dispersion/Recoil) also help a lot against others.

Sram – Permanent Invisibility.

Invisibility is a very powerful mechanic, and the Sram benefits from it exclusively. The Mist has a slightly reduced area but remains a very powerful spell. You also gain bonus damage and output, MP and an Unlockable state. To complete, the glyph poses the state Gravity, in zone, and you have access to 2 spells of placement, in particular Fear.

Feca – Glyph and area shield.

In a static class world, the Feca has teleportation. It also has many damage reduction tools, almost free. It is a reliable choice.

Foggernaut – Turrets, glyphs, removal?

With its evolution states per turn, the Foggernaut gives its Altered power quite freely, without acting. He also has at his disposal a support spell and the possibility of overboosting his invocations. However, it will lack placement.

Dodger – Bomberman or wet firecracker?

With a Crossing/Boot couple, the Rogue has one of the best placement abilities. His passive is more forgettable but this time you will have healing and power, largely catching up on the whole.

Tier B / Not as much as the others

According to Ankama, all liabilities are equal… or almost. They are not necessarily ideal for this edition and the rush. You can choose them, but more for the challenge than for Rush!

Sadida Potentially overpowered

According to pre-registration data, Sadida will be the best class for tanking. The drafting, however, provides for a global nerf, the values ​​being abnormal for the ease of obtaining. Otherwise, everything remains really correct, with a well-measured PM removal capacity.

Eniripsa- A stratospheric healing capacity.

The Eniripsa will be a good support with its Stimulating Word. It will very easily give 2 AP and power, with bonus healing each turn. However, overall, the class is less attractive in terms of gameplay and seems “below” compared to the other possibilities for this Temporis.

Iop – Same as Temporis IV

Overall, the Iop will be a good go-getter in the fray. Its gameplay will be a bit repetitive, but you will have good tools both to defend yourself through shield points or to increase your damage. Intimidate completes this Kit with a small placement option.

Sacrier – Boost complex to exploit

You’ll need to take damage to gain your AP, MP, and damage, but the suffering will be worth it. The Sacrier tends to err on the side of his other spells. If Crown of Thorns can be interesting in PvM, Sacrifice Vitalesque remains more occasional, and dangerous.

Tier C / Bof

Somewhat forgettable classes. For this Temporis with clearly unique summon gameplay, you can try to find better.

Ecaflip – Rebelotte on critical hits.

The Ecaflip Passive may seem powerful, but it quickly becomes “forgettable”. Its assets aren’t much better, although Cat’s Leap brings much-needed mobility. It’s a simple class, probably too “vanilla”.

Eliotrope – Powerful Portals

The Eliotrope’s passive is bad because it encourages you to go through portals without using them. These are pretty OK but outmatched by other boost abilities. The placement option will still be there, just harder to place with multiple summons.

Tier Potential / It depends

The next class has one or more large central flaws. We don’t particularly recommend them unless you REALLY like its gameplay.


Xelor – The same, less

The AP removal values ​​will depend on the altered, and from there will derive the ability of the class itself. Even with low values, the Xelor can remain interesting via the AP gain. Otherwise, it will run on some PvM content.

Pandawa – Carry it / throw it Temporis version

The Pandawa will be quite complex to play, but the carry/throw, very powerful at base, is considerably nerfed for editing. With other tools like Defilement, it will be possible to deviate but you will separate a good part of your gameplay.

Enutroff – Additional free spells.

The Enutrof is a class to fight with a gift of MP. Otherwise, his “Nomad” bonus will be less usable. In any case, it remains powerful, with significant boost options. To be played rather in Duo to make the most of it.

All about Temporis VII

Discover our article dedicated to Temporis 7 :

You will find all the information about Temporis VII there. Do not hesitate to come back, our articles will be kept up to date as we go along, throughout the duration of the event.



Source link -117