DOFUS: Best Temporis 8 class, choose your passives & assets, tier list


Dofus classes remain the center of gameplay on a Temporis. Osatopia 2 will once again be no exception with some notable differences since the pre-registrations. We make the rounds of our choices.

Dofus Tier list – What is the best class for Temporis 8 according to the first passives and actives?

Rows are not ordered


Our criteria for this tier list

For this edition of Temporis, the temporary servers will offer Osatopia gameplay, only better. In the program, you can summon up to 6 creatures and 2 simultaneously. The latter will have 3 spells with very distinct roles. Yours will be to support them, with placement, care, and boosts. The viability of a class will therefore depend on the presence or absence of certain mechanics, as well as of course their power. Several criteria are taken into account for this “pre” Tier List:

  • Getting started
  • Gross power
  • Report to other classes
  • Ease of placement of effects
  • Success Validation
  • Viability at BL, ML and THL
  • Compatibility in Teams
  • Possible opening of the gameplay
  • An efficiency passed on Temporis 7

The class change unlimited will be available for the entirety of this edition. If you hesitate, it will always be possible to review your choice, in exchange for a few Ogrines.

Novelty : For Osatopia 2, all Dofus classes gain an ultimate spell that can be used once per fight. You can find the list of ultimate spells and the casting conditions via this article.


TIER S / Editor’s picks for Temporis 8

Sometimes you have to make choices. You will be able to find very good classes and also offer gameplay that is a priori fun. They are not the best strictly speaking, we rather recommend them in order to have a pleasant or original experience. A number of classes do not change, take the opportunity to discover new horizons and help yourself, there will be something for everyone.

Dofus Tier list - What is the best class for Temporis 8 according to the first passives and actives?

Eliotrope – Powerful Portals

The Eliotrope benefits from an excellent boost, healing and placement passive. True, portals no longer increase final damage. On the other hand, they continuously increase power and AP while healing your Altered. Thanks to Convulsion, you also gain an excellent investment tool. It is a very complete and useful class on a wide range of situations.

Dofus Tier list - What is the best class for Temporis 8 according to the first passives and actives?

Masqueraider – The Way of the Do Pou

During the last edition of the Temporis servers, the Xelor was honored with innovative gameplay in PvM; PA withdrawal. This time, the Masqueraider has a kit centered around the do pou, while keeping a good margin of maneuver and versatility. There is no doubt that in addition to a rediscovery of low-level stuff and options, the class turns out to be a very good choice for fun.

Dofus Tier list - What is the best class for Temporis 8 according to the first passives and actives?

Xelor – AP removal in PvM

With Temporis 7, the Xelor made the AP withdrawal shine in PvM on Dofus. If classes could finish fights in a few seconds, the Xelor was immortal to him over time with extraordinary abilities. Do we do it again?


Tier A / The strong classes

Just as powerful as our choices, you will find here something to have fun without the fuss while having a good feeling of power in combat.

Dofus Tier list - What is the best class for Temporis 8 according to the first passives and actives?

Ecaflip – Rebellotte on critical hits.

The Ecaflip Passive is powerful, even too much, but it quickly becomes “forgettable”. Its assets aren’t much better, although Cat’s Leap brings much-needed mobility. It’s a simple class, probably too “vanilla”. On the other hand, it is ideal if you want to abuse do crits.
Recommended for beginners

Dofus Tier list - What is the best class for Temporis 8 according to the first passives and actives?

Osamodas – Off the leash

The loss of the resurrection hurts. However, the class keeps very nice boosting abilities with an easier pose of the Altered. Piqure undergoes many ups justifying alone the place of Osamodas here.

Huppermage – Learn to read his descriptions

The Huppermage has all the tools at his disposal with elemental combinations all over the place. Compared to Temporis 7, you even gain a slightly hidden run system. Finally, the class’s ultimate spell should cause quite massive damage, like the old Sadida. In short, you will be an Altered among the Altered.

Sram – Permanent Invisibility.

The Sram loses its very powerful Mist for a passive allowing the Altered to become invisible upon receiving damage in melee. It’s less practical for bypassing the AI, while still being very practical given its other boosts. To complete, you have several handy placement spells in the dungeon.

Crâ – We don’t change anything

The Cra remains a simple and above all identical class. The range bonus will give you a nice advantage at low levels and its assets a fairly large placement. Note the replacement of Delayed Arrow with Mole’s Eye, even though it’s rather situational.

Foggernaut – We don’t change anything, bis

The Foggernaut always gives his Tainted power fairly for free, without acting. It will have a very good support and boost capacity to the detriment of a somewhat cruel lack of placement given the immobility of its turrets. A blessing in disguise when looking at values.

Tier B / The Solid Classes

According to Ankama, all liabilities are equal… or almost. They are not necessarily ideal for this edition and the rush. They are powerful, just less suitable compared to the previous ones.

Feca – Even more shields

In addition to now dynamically placing glyphs on each move, your Feca shield reduces damage even further. Your ultimate spell can also quickly become a handy truce in a wide variety of situations. We will just regret probable lags from dragging marks on the ground.

Iop – You have understood, we are not changing anything here either

The Iop keeps the same passive as since Temporis 6. If you are in melee, you are overpowered (intentional fault). The small change this time is the removal of Intimidation Damage, with a fairly high value, especially at high levels.

Forgelance – A rather forgettable novelty

The nineteenth class of Dofus will quickly be forgotten on Osatopia 2. Its powerful passive can quickly become a tool to screw up all possible challenges without control. Its assets are solid, but without “ompf” compared to the others of the tier above.

Enutroff – A little race

In addition to a passive that can make your eyes spin, the Enutrof wins Pandora’s box, launching for 1 AP. His other spells allow you to do fairly massive hindrances, rather in the old fashioned way compared to Xelor. Casting conditions are important here, making the gameplay much more viable than before.

Sadida – Without a bat, what does it give?

The Sadida will be a very good class for tanking and creating focuses. Doll Manipulation is also one of the rare spells offering to perform a double action per turn to control its Altered. Unfortunately, we won’t be seeing a combo with Vampirouette anytime soon.

Ouginak – Ultra focus

The Ouginak will probably have the best burst ability on a target for dungeons. However, not all fights are in dungeons and the Altered bonus may take some time to be optimal. If the target is not already dead.

Tier C / Bof

Classes a little forgettable and significantly lower than the previous ones. For this Temporis with clearly unique summon gameplay, you can try to find better. In reality, all the choices are equal… outside of this tier.

Pandawa – Descent into Hell

Yes, the Carry/Throw is convenient to place. The class doesn’t offer much more. The gameplay is melee while lacking support and its utilities clearly lack pep compared to others. Will we come back after an up?

Dodger – We get tired a lot

With a Crossing/Boot couple, the Rogue has a very good placement capacity. For the rest, it’s been seen and reviewed since Temporis 6. And since this edition, the Rogue has never really shone.

Eniripsa- The little support.

Too much care kills care. We will mainly remember the Eniripsa for its quite good Stimulating and Flight Words allowing to apply Gravity. Otherwise, a large enough potential is sacrificed to permanently multiply lines of care.

Sacrier – According to the good will of the monsters

You will need to take damage to gain your AP, MP and damage. In other words, if you play with other players, you potentially lose boosts, which is highly damaging. Your support ability mostly focuses on healing and placement, with very good transposition.


Dofus: All about Temporis 8 – Osatopia 2

Discover our article dedicated to Temporis 8

You will find all the information about Temporis VIII there. Do not hesitate to come back, our articles will be kept up to date as we go along, throughout the duration of the event.



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