Companions make it possible to simplify certain fights, both single-account and multi-account on Dofus. We present Masse, its spells, how to obtain it and the details to know!
DOFUS: Sledgehammer, Companion Guide and Multiman
Masse is a companion/multiman. This one has 6 active spells. As a reminder, you can only equip one companion per character. However, it is possible to equip several within a team. Masse is probably one of the best for tanking. Not only does his kit offer enough to boost and protect, but he benefits from a passive that can be combined with other Maces. In a team of 4, it can be very useful against Wanted Notices.
Official description: Are you looking for someone who can take the hits for you? Masse is the companion you need! Naturally calm, he nevertheless knows how to appreciate a good fight. And don’t think he’s going to stay planted like a stake waiting for the blows: if you’ve never seen a tree do pirouettes, it’s because you’ve never seen Masse on the battlefield! Your opponents will receive a veritable volley of green wood!
Obtaining and Characteristics of Mass in Dofus
The Mass Sign is recovered after 1000 Success Points.
1 200
12 PA 6 PM 0 PO | 4000 Vitality 1200 Power 100 Damage 3 Summons | |
Level 200 | 60 AP/MP dodges 60 AP/PM withdrawals 60 Leak 60 Tackle 100 DoPou | 30% Res. Neutral 30% Res. Air 30% Res. Fire 30% Res. Earth 30% Res. Water |
Mass Passive
Multiman are the only companions with passives. These are cumulative with each other, even offering other multiman special effects.
At the end of each turn of the caster, increases the resistances of the allies in the area around him.
The resistances are doubled on the Multiman.
- 10% Resistance (for 1 turn)
- 20% Resistance (For 1 turn)
Mass spells
1 200
Pirouette | Teleports the caster to the target square and inflicts Earth damage on enemies in the area. Full effects Teleports to the target cell Critical effects Teleports to the target cell | 5 AP DC: 25% — Scope : 1–6 (fixed) Online: Yes Diagonal: No — Does not require a target — Retry interval: 2 |
Deflowering | Switches position with the target and inflicts Earth damage on enemies. Full effects Exchange of positions Critical effects Exchange of positions | 4 AP DC: 20% — Scope : 1–5 (fixed) Online: Yes Diagonal: No — Does not require a target — Throws per turn: 1 |
log | Steals life in the Earth element in an area. Full effects 26 to 30 (Earth flight) – Area Critical effects 31 to 36 (Earth flight) – Area | 4 AP DC: 20% — Scope : 1–2 (fixed) Online: Yes Diagonal: No — Does not require a target — Throws per turn: 2 |
Marbus Fractus | Inflicts Earth damage and removes Power and Flight. Full effects 22 to 26 (Earth damage) Critical effects 26 to 31 (Earth damage) | 3 AP DC: 15% — Scope : 1–5 (fixed) — Does not require a target — Total: 1 Throws per turn: 3 Per target: 2 |
Attraction Sylvester | Applies the Unmovable state to the caster, increases their resistances and attracts enemies to the area. Full effects 10% Resistance (for 1 turn) | 2 AP — Scope : 0–0 (fixed) — Retry interval: 2 |
Protective Bark | The caster suffers the damage instead of the targeted ally and applies the Protected state to him: • Heals the target if the caster suffers damage. Full effects Damage Interception (For 2 turns) | 2 AP — Scope : 1–6 (fixed) — Does not require a target — Total: 1 Retry interval: 3 |