DOFUS Retro: All active and passive spells of Temporis 2 classes, complete list


Temporis 2 is coming to Dofus Retro in April. With Ankama Live, all classes were able to receive a little attention. The editorial staff was able to identify all the active spells as well as the passive ones of Parchomancia. All you need now are the parchments… of Parchomancy.

Last updated: 03/30 17:15, Added devblog information

Dofus Temporis Retro 2 – All active and passive spells of Parchomancy classes

All classes in Temporis Retro 2 have 5 “basic” spells. One acts as a passive, casting at the start of a fight, and the other four are more generic. They allow you to manage the content while waiting to obtain 10 other spells, via Parchomancy.

All damage is in the best element unless otherwise stated. You may notice that the more powerful classes. Indeed, groups will have a limit of 4 characters. However, the Dofus Retro game will not be modular and will remain in loot 8 (excluding PvP).

Alignment, impacting multiple classes, will be freely changeable at the Tower of Challenges.

Complete list of active and passive spells of Parchomancia classes

Cra

The Cra gains range on all of its spells. This includes some “unmodifiable” ones, like Iop’s Wrath.

String of Arrows : Inflicts damage in all Ring elements.

Sworn enemy : Marks the target and increases the damage considerably on it. The spell does not re-roll until

Sentinel : Immobilizes the Cra to increase its range.

Retreat Fire : Inflicts damage and moves back one square.

Ecaflip

With each spell cast, the Ecaflip draws a Heart, Spade, Club or Diamond card. You can have 4 cards simultaneously and different combinations. You can’t re-draw without cleaning your hand completely.

CombinationEffect
♠♠ | ♦ | ♣ | PairIncreases Ecaflip’s range until end of turn.
♠♠ | ♣♣ | Double pairIncreases Ecaflip’s critical strike chance until end of turn.
♠♠♠ | ♣ | three of a kindIncreases the fixed damage of the Ecaflip until the end of the turn.
♠♠♠♠ | EdgeIncreases Ecaflip’s final damage until end of turn.
Taken from the Temporis 2 devblog – Retro Dofus

Hand of Ecaflip : Consumes cards to gain effects.

Asset : Increases final damage

Poker Kick : Inflicts damage

Straight Flash : Inflicts damage in area

Eniripsa

Has a different passive depending on your alignment:

  • Bontarian: During a heal, increases the fixed damage of the target
  • Neutral: The Eniripsa has additional base % resistances
  • Brakmarian: During a treatment, the caster gains fixed damage.

Quoafleur: Summon a Flower. It deals damage to enemies, heals allies and gives fixed damage. She dies at the end of the turn.

Divine Intervention: Completely prevents the next line of damage.

Injunction: Brings the Eniripsa’s target closer

Judgement : Deals damage to enemies and heals allies.

Enutrof

The Enutrof gains rage with each melee attack it takes until the end of its turn. This state increases the damage of his spells.

Frenzy : Causes damage, including Enutrof

Charge : Moves the caster and inflicts damage.

Whirlwind: Inflicts damage in an area and makes it unmovable in an area.

Bullying: Removes an inescapable MP.

Feca

At the end of each turn, the Feca places a glyph around it. It deals damage to enemies passing through it.

Shield of Faith: Applies a resistance and vitality bonus.

Sense of duty : Sacrifices his allies in zone

Divine Punishment: Inflicts damage and steals part of the target’s life.

Bravado: Deals damage and pushes back around the target.

yup

The AP cost of all Retro Dofus weapons is reduced by 1.

Assess the threat: Increases damage taken from enemies.

Art of War: Significantly boosts the power of all weapons.

Blanket : Swaps position with a target and reflects damage taken.

Cleaver: Deals damage over a large area.

Osamodas

Applies a caster (positively only) to allies each turn.

Shato’s laughter: Inflicts damage and reduces area resistances.

Djetunsou: Boosts MP and heals over several turns.

Irresistible : Attracts entities in cross area.

Mioute: Removes bewitchments from the target.

pandawa

If the Pandawa does not carry weapons, its default spell ‘Punch’ becomes much more powerful.

piccolo: Increases damage in % but applies a clockwise rotation to all spells in the game.

Boa Kiai: Teleports to the target cell and deals damage.

Hamekameha: On yourself, boosts the damage of the spell. In front of the Pandawa, causes infinite line damage.

Fists of Chi: Immobilizes the target for one turn and inflicts damage.

Sacrier

Depending on his life points, the Sacrier changes his Suffering state (1 to 4), unlocking effects on his spells.

Bloodbath : Inflicts damage based on Suffering.

Puncture: Steals life points from enemies. Sacrifice his to give to allies.

Forbidden Pact: Summons a temporary demon according to Sacrier suffering.

Vampiric Touch: Steals characteristics and inflicts damage according to Suffering.

Demonspells
I1 AP: dark ritual (gains 1 AP per turn.)
4 AP: Shucrifix (Deals heavy damage by sacrificing itself when in contact with its target.)
II3 AP: Demonic Flow (single target spell at 6 Range max in the best element)
3 AP: dark whispers (boosts the target’s critical failures.)
III3 AP: taste strike (single target spell at 3 Range max in the best element)
4 AP: Soul Corruption (single target poison in the best element at 3 range max for 3 turns)
IV4 AP: Phantom Menace (teleport spell at 3 range max towards its target)
3 AP: Crocus (CaC area attack)

Sadida

The Sadida can summon totems, static summons, increasing his fixed damage.

Lunar Totem: Summons a Totem. In addition to the passive, inflicts poison on enemies and gives bonuses to allies according to its element.

Meulothropy: Transform into Moowolf. Increases damage and resistances

Moowolf Fangs: Only in Moowolf form. Inflicts melee damage.

Crescent moon : Only in Moowolf form. Teleports to the target cell and deals damage.

Sram

The Sram gains 1 MP permanently and is unattackable.

Pickpocketing : Inflicts damage and steals kamas.

Ambush: Boosts Sram critical hits

Sirloin: Place a trap that causes damage and attracts in a cross.

Trapdoors: Increases damage to traps.

Xelor

On even turns, the Xelor gains a damage bonus on all his spells. On odd turns, he can steal AP from his class assets.

Chronosphere: Inflicts damage and removes MP. Increases MP of allies.

Jump in time: Teleports the Xelor, then returns it to its starting position at the end of the turn.

Gears: Deals damage around the target.

Alternate: Performs a central symmetry from the center of the area.




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