Temporis 2 is coming to Dofus Retro in April. With Ankama Live, all classes were able to receive a little attention. The editorial staff was able to identify all the active spells as well as the passive ones of Parchomancia. All you need now are the parchments… of Parchomancy.
Last updated: 03/30 17:15, Added devblog information
Dofus Temporis Retro 2 – All active and passive spells of Parchomancy classes
All classes in Temporis Retro 2 have 5 “basic” spells. One acts as a passive, casting at the start of a fight, and the other four are more generic. They allow you to manage the content while waiting to obtain 10 other spells, via Parchomancy.
All damage is in the best element unless otherwise stated. You may notice that the more powerful classes. Indeed, groups will have a limit of 4 characters. However, the Dofus Retro game will not be modular and will remain in loot 8 (excluding PvP).
Alignment, impacting multiple classes, will be freely changeable at the Tower of Challenges.
Complete list of active and passive spells of Parchomancia classes
Cra
The Cra gains range on all of its spells. This includes some “unmodifiable” ones, like Iop’s Wrath.
String of Arrows : Inflicts damage in all Ring elements.
Sworn enemy : Marks the target and increases the damage considerably on it. The spell does not re-roll until
Sentinel : Immobilizes the Cra to increase its range.
Retreat Fire : Inflicts damage and moves back one square.
Ecaflip
With each spell cast, the Ecaflip draws a Heart, Spade, Club or Diamond card. You can have 4 cards simultaneously and different combinations. You can’t re-draw without cleaning your hand completely.
Combination | Effect |
---|---|
♠♠ | ♦ | ♣ | Pair | Increases Ecaflip’s range until end of turn. |
♠♠ | ♣♣ | Double pair | Increases Ecaflip’s critical strike chance until end of turn. |
♠♠♠ | ♣ | three of a kind | Increases the fixed damage of the Ecaflip until the end of the turn. |
♠♠♠♠ | Edge | Increases Ecaflip’s final damage until end of turn. |
Hand of Ecaflip : Consumes cards to gain effects.
Asset : Increases final damage
Poker Kick : Inflicts damage
Straight Flash : Inflicts damage in area
Eniripsa
Has a different passive depending on your alignment:
- Bontarian: During a heal, increases the fixed damage of the target
- Neutral: The Eniripsa has additional base % resistances
- Brakmarian: During a treatment, the caster gains fixed damage.
Quoafleur: Summon a Flower. It deals damage to enemies, heals allies and gives fixed damage. She dies at the end of the turn.
Divine Intervention: Completely prevents the next line of damage.
Injunction: Brings the Eniripsa’s target closer
Judgement : Deals damage to enemies and heals allies.
Enutrof
The Enutrof gains rage with each melee attack it takes until the end of its turn. This state increases the damage of his spells.
Frenzy : Causes damage, including Enutrof
Charge : Moves the caster and inflicts damage.
Whirlwind: Inflicts damage in an area and makes it unmovable in an area.
Bullying: Removes an inescapable MP.
Feca
At the end of each turn, the Feca places a glyph around it. It deals damage to enemies passing through it.
Shield of Faith: Applies a resistance and vitality bonus.
Sense of duty : Sacrifices his allies in zone
Divine Punishment: Inflicts damage and steals part of the target’s life.
Bravado: Deals damage and pushes back around the target.
yup
The AP cost of all Retro Dofus weapons is reduced by 1.
Assess the threat: Increases damage taken from enemies.
Art of War: Significantly boosts the power of all weapons.
Blanket : Swaps position with a target and reflects damage taken.
Cleaver: Deals damage over a large area.
Osamodas
Applies a caster (positively only) to allies each turn.
Shato’s laughter: Inflicts damage and reduces area resistances.
Djetunsou: Boosts MP and heals over several turns.
Irresistible : Attracts entities in cross area.
Mioute: Removes bewitchments from the target.
pandawa
If the Pandawa does not carry weapons, its default spell ‘Punch’ becomes much more powerful.
piccolo: Increases damage in % but applies a clockwise rotation to all spells in the game.
Boa Kiai: Teleports to the target cell and deals damage.
Hamekameha: On yourself, boosts the damage of the spell. In front of the Pandawa, causes infinite line damage.
Fists of Chi: Immobilizes the target for one turn and inflicts damage.
Sacrier
Depending on his life points, the Sacrier changes his Suffering state (1 to 4), unlocking effects on his spells.
Bloodbath : Inflicts damage based on Suffering.
Puncture: Steals life points from enemies. Sacrifice his to give to allies.
Forbidden Pact: Summons a temporary demon according to Sacrier suffering.
Vampiric Touch: Steals characteristics and inflicts damage according to Suffering.
Demon | spells |
---|---|
I | 1 AP: dark ritual (gains 1 AP per turn.) 4 AP: Shucrifix (Deals heavy damage by sacrificing itself when in contact with its target.) |
II | 3 AP: Demonic Flow (single target spell at 6 Range max in the best element) 3 AP: dark whispers (boosts the target’s critical failures.) |
III | 3 AP: taste strike (single target spell at 3 Range max in the best element) 4 AP: Soul Corruption (single target poison in the best element at 3 range max for 3 turns) |
IV | 4 AP: Phantom Menace (teleport spell at 3 range max towards its target) 3 AP: Crocus (CaC area attack) |
Sadida
The Sadida can summon totems, static summons, increasing his fixed damage.
Lunar Totem: Summons a Totem. In addition to the passive, inflicts poison on enemies and gives bonuses to allies according to its element.
Meulothropy: Transform into Moowolf. Increases damage and resistances
Moowolf Fangs: Only in Moowolf form. Inflicts melee damage.
Crescent moon : Only in Moowolf form. Teleports to the target cell and deals damage.
Sram
The Sram gains 1 MP permanently and is unattackable.
Pickpocketing : Inflicts damage and steals kamas.
Ambush: Boosts Sram critical hits
Sirloin: Place a trap that causes damage and attracts in a cross.
Trapdoors: Increases damage to traps.
Xelor
On even turns, the Xelor gains a damage bonus on all his spells. On odd turns, he can steal AP from his class assets.
Chronosphere: Inflicts damage and removes MP. Increases MP of allies.
Jump in time: Teleports the Xelor, then returns it to its starting position at the end of the turn.
Gears: Deals damage around the target.
Alternate: Performs a central symmetry from the center of the area.