DOFUS: Rogue 2.67, nerf summary and class balancing


The Rogue posed many problems in PvP on Dofus because of his gameplay. Whether by withdrawal or Kaboom, balancing was to be expected with the 2.67 update. However, who would have thought that Ankama would go so far?

Update 03/27: Beta changes

DOFUS: Rogue 2.67, nerf summary and class balancing

If you don’t want to read the big board, just remember that the Rogue doesn’t change much. The nerfs are pretty targeted and while they will be felt in PvM, it’s still light. In summary, you can find:

  • A Kaboom stack nerf
  • A relaxation of certain spells (Magnetization, Sticky Bomb)
  • Fixes following the previous rework (Walking Bomb)
  • The death of the Sticky Bomb strategy + Class item for the farm
EtoupilleReturns 3 => 2 AP Canceled in betaNerve
MagnetizationThrows per target: 2 => 1Nerve
StratagemShield: 75% => 50%
Only applies if the move is made
Nerve
BombsCast limit per target: None => 1Nerve
Rogue Shower
Water Bombs
The withdrawal depends on the combo:
– I to IV = No withdrawal
– V to IX = -1 AP
– X to XV = -2 AP
Nerve
Rogue Tornado
Air Bombs
The withdrawal depends on the combo:
– I to IV = -1 MP
– V to IX = -2 PM
– X to XV = -3 PM
Nerve
ExplobombeRange bonus: 2 => 4UP
SeismobombFinal damage bonus => to spells
Gain: 5 => 7%
UP
sticky bombCasts per turn: 2 => 1
On an empty space: Place a trap
Neutral
ObliterationBonus per bomb: 13 => 10Nerve
walking bombCopies up to 7 combosNerve
Shrapnel
Cadence
Accumulation: 3 => 2Nerve
ImpostureOnly applies the Kaboom state every other turn
Applies it if the exchange is ally or enemy
Neutral
RemissionRestart interval: 2 => 3 roundsNerve
Magnetic TrapCost in AP: 2 => 3Nerve
KaboomAccumulation by type of boost: 2 => 1Nerve
Dofus 2.67 – Rogue Modifications



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