After almost a month, Dofus Expeditions are becoming more and more interesting to rush for experience and rewards. But how do you finish the Battle Pass or at least do the essentials?
Latest Update: 10/16 Expeditions
Expeditions are a form of PvM Battle Pass on your favorite MMORPG. They offer new gameplay in a selection of dungeons, simply by equipping an idol. You can find all the information about this temporary feature here.
The purpose of this article is not to give solutions for each mission (even if it addresses them) but to classify the successes by difficulty in order to guide the players. Overall, anything is doable with a little practice.
Why do expeditions on Dofus?
Simply the rewards. In addition to cosmetics, you will collect candy and other “comfort” consumables to teleport, heal and even increase your experience/prospecting. A parallel frieze is even unlocked with the purchase of a “medal” in the store, offering only cosmetics.
1000 Expeditions will be needed to unlock everything. You will recover around 1230 with all the successes, always more numerous from maintenance to maintenances. These are divided into two categories, giving more or less tokens depending on the difficulty.
What team composition for expeditions?
Any expedition works as long as your composition has varied and well-defined roles (one class to tackle, another to place, etc). Just because you see Panda Enu Iop Eni everywhere on Dofus doesn’t mean your team isn’t efficient. The simplest expeditions can be done by any team with low cost stuff, and the most complicated with more suitable stuff, possibly a specific class. That’s all. For example, one of our writers uses a composition based on Panda Masqueraider Rogue and Eniripsa. Of course, characters at level 199 or 200 are highly recommended.
The size of the team will however have a great impact depending on the bonuses. Kanigroula’s Audacity will be simpler at 8 while his Bravery will present an ordeal worthy of a room of infinite one-way dreams. We do not recommend duo or trio fights for inexperienced players.
What Expeditions are to be carried out on Dofus?
The list below is read by theoretical increasing difficulty of the dungeon. “Simple” achievements are done at dungeon level or 200 without more difficulty, while the other categories intensify the action. The last represents some optimization, knowledge, or mental effort to be performed. This is obviously a ranking that remains subjective, varying according to your experience of Dofus and your composition.
Easiest shipments
Fossil Gallery
Phossil – Audacity 15 Expeditions | Kill the Phossile last or place the monsters to block it, causing it to lose 5% of its life points. Pay attention to the Mother Watcher who heals in % of health points. |
Phossil – Bravery 25 Expeditions | Do the dungeon normally (it remains level 150) but considering that the Phossile must be killed last during the first wave. You can also ret it during the whole fight and manage it at the last wave. |
Minotot room
Minotot – Audacity 15 Expeditions | No great difficulty. Kill the Minotot first if needed. |
Minotot – Bravery 25 Expeditions | Slightly more difficult but the principle remains the same. |
Kanigroula Cave
Kanigroula – Audacity 15 Expeditions | Easier at 8. Keep monsters away as much as you can and favor classes with shields, like the Masqueraider. You can also try to tank Kanigroula in a corner of the map (Gravity state required) by managing the other monsters with the rest of the team. |
Horology of XLII
XLII – Audacity 20 Expeditions | It’s the basic combat, made simpler thanks to bonus PA. Nothing to report. The only difficulty will be to buy the key. |
Bworker’s Cave
Bworker – Audacity 15 Expeditions | Simplify the fight. Just stay 2 range from the Bworker and detach. Bold Success combos well here. By managing your initiative, you can let a setter/tank play before the Bworker. |
Bworker – Bravery 20 Expeditions | Easier at 8. You will have to be careful to manage the states well but it remains a level 180 dungeon Retro model. |
Shadow Pyramid
Shadow – Audacity 15 Expeditions | Combat is simplified by the placement ability offered from teleportation. |
Missiz Frizz’s Coldforge
Missiz Frizz – Audacity 20 Expeditions | This is a classic Missiz Frizz without more difficulty. Unmovable states do not prevent losing the Invulnerable state. |
Expeditions with difficulty
Kanigroula Cave
Kanigroula – Bravery 25 Expeditions | Very difficult at 8. You will have to blitz the fight. Keep at least one heal for a team of 4 and 2 for a team of 8. The rest of the characters will have to equip themselves with do crit stuff or with very good damage. The Kaniblou is the biggest threat in the room along with the Orfelin. One for its healing, the other for its damage. Note that it is impossible to avoid the damage, and that you have no time to protect yourself. You have to go fast, or die. |
Horology of XLII
XLII – Bravery 35 Expeditions | The passive imposes to start the boss during the fight. Stay as far away as possible (the Boss always puts a pacifist state on its own) and use your best spells on him at the end of the turn. |
Shadow Pyramid
Shadow – Bravery 25 Expeditions | You have two choices. The first, with protection classes, consists of taking the erosion and clearing the room before the Boss. The second is to blitz Shadow according to its starting placement and optionally make it invulnerable if that fails. |
Missiz Frizz’s Coldforge
Missiz Frizz – Bravery 35 Expeditions | Any pushback damage will kill you, like on the old version of the dungeon (before the nerf with the Sidimote Rework via update 2.43, 5 years already!). Quickly kill the Verglasser, the only monster with a knockback ability, and pay attention to your placement. Don’t forget that a cheat is possible via teleportation out of snowdrifts. |
Captain Meno’s ship
Meno – Audacity 25 Expeditions | The fight is accelerated and the monsters have 4 MP. The classic MP removal strategy doesn’t work, but having it can help stave off some dangers. Overall weaken the Meno as you go by eroding it. The monsters will manage to arrive at your Cac and inexorably heal it with the room’s passive. It will be about surviving by falling the Meno. |
Well-Headed Expeditions
Sakai Mine
Grolloum – Audacity 15 Expeditions | Becomes exponentially difficult at 8. Favor smaller groups, possibly in duo/trio. The fight requires a permanent mental effort and it is all its difficulty. |
Grolloum – Bravery 25 Expeditions | The mechanics requiring you to kill monsters, the vitality bonus quickly becomes hell. Large classes of damage dealing “at the moment” (Iop, Rogue) will be necessary to bring down a Grolloum with a higher than normal Vitality as quickly as possible. |
Captain Meno’s ship
Meno – Bravery 35 Expeditions | On entry, PM withdrawal is almost mandatory. Tank classes can be effective but only on the first turns as erosion is important in this type of fight. It is neither more nor less than a fight with wave. On the other hand, you will only need to kill “only” the Meno and the first monsters in the fight. So remove as much mobility as possible from the opponents so as not to let them arrive and apply a more classic strat for the dungeon. A Sadida is greatly appreciated for its damage and removal on multiple targets. 2 Sadidas make the fight much easier, especially at 5. |
Keep of the Count
Harebourg – Audacity 25 Expeditions | Classes that can set a state to prevent teleportation are to be preferred. In any case, a bad teleport and your team will be OS if it is the Count. You will have to be vigilant, like the Grolloum. |
Harebourg – Bravery 35 Expeditions | Good luck ! The Count is obviously going down first, quickly, while trying to tank the other monsters. |
You can find in this article the future expeditions once available