For patch 2.67 of Dofus, the Sadida gains some modifications. Its summons are particularly impacted, but the progression at low levels is more widely affected to improve the fluidity of the class.
DOFUS: Sadida 2.67, class balancing, nerf or upgrade?
If you don’t want to read the big chart, just remember that the Sadida doesn’t change much. Indeed, its gameplay becomes a bit more pleasant, with icons now displayed for example, despite some very targeted nerves. In summary, you can find:
- Voodoo Curse Goes Online
- The dolls are refreshed and the Sacrificial passes Water
- The Sadida has better low-level options (Ex: Bushfire, Bramble)
- The Blocker becomes more interesting tactically
trees | There is no longer a “Connected Forest” Modification of the calculation of Life Points Decline in general: 1200 => 1050 | Nerve |
Bramble | No longer teleports the Inflatable | Neutral |
poison brush | Cost in AP: 4 => 3 No longer teleports the Inflatable | UP |
Tree of Life | Vitality gain on a tree: 50% => 75% Heal: 20 (HP restored) => 25% HP | UP |
Bushfire | Cost in AP: 4 => 3 | UP |
Voodoo curse | Launch online mandatory: no => yes | Nerve |
Doll Sacrifice | Range: 6 => 8 | UP |
There Crazy | Leak: 10 => 40 PM: 3 => 4 Now removes 2 AP instead of 3 | Neutral |
There Blocker | It is possible to use her special spell by controlling her Doll Substitution: – Range: Infinite => 10 – Recovery interval: 3 => 2 | UP |
The Sacrificed | Inflicts Water damage Applies the Infected state to enemies in an area, then around leafy trees | UP |
The Overpowered | Cutting: – Range: 10 => 8 – Max total: 4 => 1 – MP Dodge Penalty: -4 (4 turns) => -15 (2 turns) – MP removal: -4 => -2 – Withdrawal near a tree: -4 => 3 (cumulative 1) | Nerve |