DOFUS: Sadida 2.67, class balancing, nerf or upgrade?


For patch 2.67 of Dofus, the Sadida gains some modifications. Its summons are particularly impacted, but the progression at low levels is more widely affected to improve the fluidity of the class.

DOFUS: Sadida 2.67, class balancing, nerf or upgrade?

If you don’t want to read the big chart, just remember that the Sadida doesn’t change much. Indeed, its gameplay becomes a bit more pleasant, with icons now displayed for example, despite some very targeted nerves. In summary, you can find:

  • Voodoo Curse Goes Online
  • The dolls are refreshed and the Sacrificial passes Water
  • The Sadida has better low-level options (Ex: Bushfire, Bramble)
  • The Blocker becomes more interesting tactically
treesThere is no longer a “Connected Forest”
Modification of the calculation of Life Points
Decline in general: 1200 => 1050
Nerve
BrambleNo longer teleports the InflatableNeutral
poison brushCost in AP: 4 => 3
No longer teleports the Inflatable
UP
Tree of LifeVitality gain on a tree: 50% => 75%
Heal: 20 (HP restored) => 25% HP
UP
BushfireCost in AP: 4 => 3UP
Voodoo curseLaunch online mandatory: no => yesNerve
Doll SacrificeRange: 6 => 8UP
There CrazyLeak: 10 => 40
PM: 3 => 4
Now removes 2 AP instead of 3
Neutral
There BlockerIt is possible to use her special spell by controlling her
Doll Substitution:
– Range: Infinite => 10
– Recovery interval: 3 => 2
UP
The SacrificedInflicts Water damage
Applies the Infected state to enemies in an area, then around leafy trees
UP
The OverpoweredCutting:
– Range: 10 => 8
– Max total: 4 => 1
– MP Dodge Penalty: -4 (4 turns) => -15 (2 turns)
– MP removal: -4 => -2
– Withdrawal near a tree: -4 => 3 (cumulative 1)
Nerve
Dofus 2.67 – Sadida Changes



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