At the end of February, we will be able to fully discover Elden ring, the new production from FromSoftware, directly directed by Hidetaka Miyazaki, known for having worked on the Souls saga, in particular. Fact, Elden Ring is eagerly awaited by all Souls-like lovers, but also a public less concerned by these games, given that this new license is intended to be less hardcore and accessible to more players.
Moreover, Elden Ring will not offer a linear world, but more open, where exploration is quite important. It is this little extra that brings the title closer to Hidetaka Miyazaki’s ideal game, in his words in an interview for EDGE magazine. He also explains that he will not end “ probably not by playing Elden ring, because it’s a game that I designed. You wouldn’t have any of the unknowns that the new player is going to know. Like I said before, I wouldn’t feel like playing. “
But if he was to play Elden Ring, then the experience ” would be close to the ideal game I would like », In part thanks to the open world and this feeling of freedom, allowing you to explore any location, but also to face bosses in arenas.
This small statement on the open world could therefore encourage those who are not fond of Souls-like to still take the plunge, since according to the various information shared since, and as we were able to see during our preview, Elden Ring seems intended for a very large audience.
Elden ring will arrive on February 25 for PC, PS4, PS5, Xbox One and Series, and can already be preordered. Our partner
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