Ex-Nintendo boss reveals Wii U secret


Playing the Wii U should be a very special and dynamic experience with the help of a unique controller. In the end, however, the console wasn’t as successful as Nintendo had hoped. The ex-Nintendo boss has now revealed which function has therefore been omitted.

It’s normal for consoles to become obsolete and unsupported after a while. However, the Wii U’s life cycle was particularly short, resulting in plans for the console being scrapped.

Wii U: ex-boss of Nintendo decided against announced function

About ten years ago, the Wii U appeared, a new TV console that was primarily designed for playing with family or friends. That Wii U GamePad should provide more dynamics when used and actually Nintendo had planned to end up supporting the use of a total of two pads, which would have made the concept even richer.

At that time, Nintendo’s head of America, Reggie Fils-Aimé, announced that the first Wii U games would not use this function and that it would therefore be submitted later. Today we know that nothing came of it. In a conversation with MinnMax he reveals what caused it.

Technically, nothing would have stood in the way of supporting two GamePads, yes according to Reggie Fils-Aimé, there just weren’t enough players. That wouldn’t have changed over the years either, so in the end it wasn’t deemed worthwhile implementing the feature enough (source: MinnMax).

Unlike the Wii U, the Nintendo Switch is a success. This is what the Splatoon version looks like:

Nintendo Switch: This is what the Splatoon variant looks like

Why was the Wii U a flop?

There are several reasons why the Wii U flopped in the end. The GamePad idea might sound good in theory, but the design turned out to be flawed in the end. This includes the touchscreen, which forced players to take their eyes off their own gameplay on the TVto be able to control the game.

Furthermore, the Wii U was after the release just on the technical level of the PlayStation 3 and the Xbox 360. However, these were soon replaced by their more powerful successors. In the end, however, the lack of support from third-party providers and thus the lack of new games probably caused the definitive end of the Wii U era.



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