Final Fantasy 16 copies God of War with no loading times


Could Final Fantasy 16 be one of the PS5’s technical showcases? The producer is full of praise for his game and now promises no loading time.

Final Fantasy 16 continues to reveal itself slowly through the statements of its producer. After explaining why the game was not an open world, Naoki Yoshida has just made a promise that should reassure some players.

No loading time on Final Fantasy 16

No open world, turn-based combat and… no load times. These are the topics recently discussed by Naoki Yoshida, producer of FF16. In an interview with Famitsu, the game’s mastermind came back to what he believes are the strengths of the game and the technical aspect should be one of them. According to him, Final Fantasy 16 should indeed be closer to God of War on this point by offering no change time and rendering calculated in real time.

I’ve mentioned this before, but the entire game is meticulously created with real-time computed rendering. We make every effort to guarantee you a gaming experience without any loading time. With a gripping story, excellent acting, and a smooth gaming experience, I think this work might be something you’ve never tasted before.

Mass is said then. The producer never misses an opportunity to praise the merits of his baby. So much so that he said Final Fantasy 16 will deliver a jaw-dropping experience. Given the latest trailer, we want to believe that the JRPG will be spectacular. Maybe we’ll get a new look at the Tokyo Game Show this fall.



Source link -120