Final Fantasy 16 development is about 95% complete


With such a completion percentage, Square Enix intends to release its major RPG next summer more than ever and obviously does not envisage any delay, even giving itself all the time necessary to proceed with the production of many physical copies after being a little shaken up by COVID-19 at the launch of Final Fantasy 7 Remake. “Currently we are playing daily to fix performance and rendering issues. After that there are the bug fixes“, explains Takai.

For his part, producer Naoki Yoshida confirms that Square Enix still has a trailer to unveil before the end of the year and that the game’s release date should be revealed at the same time. Elsewhere at Dengeki, Naoki Yoshida confided that a playable demo is in preparation and that it will be offered at a date close to the release of the game. Square Enix also seems to have taken a liking to playable demos lately, but we did not necessarily expect this privilege with the next numbered FF.

A FF whose duration of the main adventure is estimated between 35 and 40 hours, according to estimates by Hiroshi Takai who responded to the Italian site EveryEye. Count at least 70 hours to take care of all the side quests and optional content, not to mention the New Game + which will offer its share of reinforced enemies.

By the way, the Final Fantasy 16 team also took a detour to the PlayStation Blog to discuss at length the mythology of the world, their favorite characters, but also the creative differences between developing the story of an MMO like FF14 and a traditional RPG like FF16. Anglophiles can also check out the interview conducted by IGN which delves into other issues such as the more mature story than usual, the slight but real influence of Game Of Thrones or the (rather weak) representation of people of color in the world of Valisthea.



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