Final Fantasy 7 Ever Crisis will debut on September 7


A month before the game’s release, we still don’t know exactly what to expect with this title developed by Applibot, which seems as much to want to pull the string of nostalgia as to provoke the curiosity of fans by letting screenwriter Kazushige Nojima take new freedoms with the events of the cult RPG. A story now divided into chapters whose access conditions remain to be determined, because it will be necessary to feed the economic model one way or another.

A new in-tifa-da against Shinra

While the exploration phases send waves similar to the PS1 game, the fights adopt a realization closer to that of the recent Final Fantasy 7 Remake with beautiful, more modern 3D and a revised and corrected ATB system for tactile play. Despite its many gray areas, Final Fantasy 7 Ever Crisis Still, it should garner more fan interest than Final Fantasy 7 The First Soldier, a battle royale quickly dismissed as off-topic by fans, as evidenced by its closure after just over a year.

If the game’s official site is quite poor in information, it is interesting to take a look at the results of the survey conducted by Square Enix among players who participated in the closed beta test in June. You can discover a list of strengths and weaknesses noted by the guinea pigs as well as the corrective measures that Square Enix intends to bring accordingly for the release of the game. Overall, the participants praise the quality of the realization, the music and the atmosphere. The new chapter presented in the beta (and which is called “The First Soldier”, well) also received positive reviews and players believe that ” the balance between nostalgia and novelty is very good. On the other hand, the fights were considered “long and monotonous” and are apparently subject to a time limit (which one imagines would encourage the purchase of this or that object to gain power).



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