For its PS5 Pro, Sony would trust AMD and its Zen 4 / RDNA 3 architectures


Nerces

Hardware and Gaming Specialist

December 11, 2023 at 5:35 p.m.

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PS5 Slim © © Sony

The PlayStation 5 Slim… while waiting for the Pro © Sony

It is still far too early to consider a PlayStation 6, but home consoles have accustomed us to “intermediate” versions. At Sony, they are called Pro.

The “slim” version – which is perhaps not that much – has been a reality for a few weeks, but all heads are turned towards another model of PlayStation 5.

A model that Sony has not yet officially announced and which, however, is a virtual certainty. It is indeed quite difficult to see Sony not launching a more muscular console – PlayStation 5 Pro – in the year that follows.

Towards a release in November 2024?

Of course, these are currently only rumors, but information has been multiplying for several months now and the variety of sources is not far from confirming this future Japanese console.

PS5 Slim © © Stéphane Ficca / Clubic

Will the PlayStation 5 Pro have a really different design? © Stéphane Ficca for Clubic

The PlayStation 5 Pro would also be the logical continuation for Sony, which has already accustomed us to such a succession of models on the previous generation with a PlayStation 4 – “fat” – launched in November 2013, followed by a “slim” version three years ago. later before a “pro” variant goes on sale during the month of November 2016.

On the PlayStation 5 generation, Sony initially seemed to follow a fairly similar pace with this “slim” version released three years after the basic version. On the other hand, the “pro” should not arrive before November 2024 while an officialization of the console is expected for September.

50 to 60% faster rasterization

Everything suggests that for this PS5 Pro, Sony obviously trusts AMD, which would have in its boxes an SoC chip called Viola based on Zen 2 (CPU) and RDNA 3 (GPU) architectures.

In detail, we learn from our colleagues at Wccftech that the Viola SoC is manufactured by TSMC using its N4P process. The CPU part has 8 Zen 2 cores clocked at a maximum of 4.4 GHz with 512 KB of L2 cache per core and 8 MB of shared L3 cache.

Besides that, the GPU part would therefore be in RDNA 3, but with some improvements coming from the future RDNA 4, particularly in the area of ​​ray tracing. We are talking about 60 calculation units for 3,584 shader units, 224 texture units and 96 ROPs.

On the memory side, Sony would have opted for 16 GB of GDDR6 clocked at 18 Gbps on a 256-bit interface bus for a maximum bandwidth of 576 GB/s. Everything suggests that the rasterization computing power would be 50 to 60% greater than that of the PS5’s Oberon SoC.

There is also talk of a power of 14.33 TFLOPs compared to the 10.3 TFLOPs of the PS5. Finally, AMD’s XDNA 2 NPU would be there to accelerate Sony’s temporal scaling technique. A beautiful baby then and an opportunity to insist on ray tracing?

Source : Wccftech



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