FromSoftware Fans Share Their Biggest Gripes About the Studio’s Games While Anticipating Elden Ring Nightreign

FromSoftware Fans Share Their Biggest Gripes About the Studio's Games While Anticipating Elden Ring Nightreign

Elden Ring: Nightreign has been announced, set to launch in 2025, featuring solo or co-op gameplay and challenging new bosses. Fans have voiced frustrations on Reddit regarding lengthy runbacks after deaths and the lack of a true pause feature, alongside vague quest descriptions. Suggestions for improvement include reintroducing replayable boss fights. As anticipation builds, select players will soon participate in a beta, offering a glimpse into the new experiences and formidable challenges ahead.

Exciting News: Elden Ring’s New Adventure Awaits

The Game Awards 2024 brought a thrilling revelation that has left fans buzzing with excitement: a new chapter in the Elden Ring series is on the horizon. Titled Elden Ring: Nightreign, this upcoming installment promises to immerse players in an extraordinary journey, playable solo or with up to three friends. With a host of new features, including challenging bosses poised to test even the most seasoned players, the anticipation for its 2025 release is palpable. Amidst this excitement, the community has also been vocal about their critiques of FromSoftware’s game design.

What Are Fans Saying About FromSoftware Games?

A lively discussion ignited on Reddit, initiated by a user known as yeetitmeyeet, who explored the common frustrations within the Souls series. The evolution of the genre has seen the emergence of beloved titles like Bloodborne, Dark Souls, Demon Souls, and the award-winning Elden Ring. A prominent complaint among fans is the arduous runback, which refers to the significant distance players must traverse to reach certain bosses after dying. In games like Dark Souls, players often find themselves respawning far from the boss arena, necessitating the defeat of enemies once again, which can lead to considerable frustration and time loss.

Additionally, players have expressed their discontent regarding the absence of a true pause feature. In most Souls games, the game continues even when players navigate the menu, leaving them vulnerable to attacks if they let their guard down. Furthermore, many users pointed out that the quest explanations in titles like Elden Ring are often vague, a factor that remains a divisive subject among the community.

Community Suggestions for Improvement

As discussions about potential enhancements continue, some players have voiced their desire to see the return of replayable boss fights, a feature that was well-loved in Dark Souls 2 but has since vanished from newer titles. While it remains uncertain what changes will be implemented in future games, the traditions of FromSoftware are deeply ingrained in their design philosophy. Whether fans’ suggestions will influence the development of Elden Ring: Nightreign remains to be seen, but the hope is alive.

Since December 2024, an ardent player has taken on a unique challenge by battling Messmer the Impaler, a notorious boss from the Shadow of the Erdtree DLC, every day without sustaining any damage—all in anticipation of Elden Ring: Nightreign’s release.

Come mid-February, select players will have the chance to participate in the beta for Elden Ring: Nightreign, offering a sneak peek into the latest experiences within the legendary Elden Ring universe and the formidable bosses that await them. The excitement is building, and fans eagerly await what is to come!