Game news The story of Palworld is incredible: one of the most important developers was recruited completely off the internet!


Game news The story of Palworld is incredible: one of the most important developers was recruited completely off the internet!

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Palworld is the new video game phenomenon. In addition to having exceeded 8 million sales in 6 days, the story behind this title is incredible. One of the most important developers was recruited… off the internet.

Palworld has 8 million sales in 6 days. It is also in second place among the most played titles simultaneously on Steam, with a peak of more than 1.85 million players. This software, released at the beginning of the year, is a real triumph. Behind this craze, the story of its creation is just as incredible. One of the most important developers was recruited completely randomly. This information appeared in a long blog run by Takuro Mizobe, CEO of Pocketpair (studio behind the project).

Early on in planning Palworld, it was decided that the main focus would be shooting guns from an FPS/TPS point of view » indicates the CEO. “ Japan makes a significant amount of RPGs, but how many shooters are there? » he explains. This late democratization of software with weapons on the Japanese side therefore made recruitment difficult for the studio. Pocketpair’s constraint was therefore to find a person who has experience in the field, but who also knows how to speak Japanese..

20 years old and already employed in a video game company

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I didn’t know what to do, but I decided to browse Twitter as usual. Narrowing down the topic of guns, I did a lot of research on Twitter. This is how I found an unusual account » declares the CEO. On the social network, the account (which was anonymized on the blog) regularly publishes animated videos of shooting and reloading firearms. By chatting by private message, Takuro Mizobe learned that the individual behind these demonstrations was a 20-year-old who had taught himself to code. “ When I asked him if he had ever worked in video games, I learned that he had no experience in the industry and that he worked part-time at a convenience store in Hokkaido. » reveals the CEO.

Faced with the young man’s talent, Pocketpair immediately made him sign a contract. After working remotely, Takuro Mizobe finally offered him the opportunity to become an employee of the company while finding him accommodation in Tokyo.. “ While he had no experience on Unreal Engine, in two years he became even better » even rejoiced the CEO.

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