God of War Ragnarök has a problem: he’s messing up his own puzzles


God of War Ragnarök characters sometimes talk way too much. When they reveal solutions to puzzles, it can get annoying.

Behind his dantesque fights, God of War Ragnarok relies on a sustained narration to captivate players. The title relies on many dialogues, distilled throughout the adventure. If Kratos, the hero, knows how to count his words, this is not the case for his road companions. And it often happens that they talk too much, especially during the passages where it is necessary to find the solution to a puzzle.

I was watching a friend play God of War Ragnarok. He was solving a riddle, but it took too long so the game gave him a hint. I’ve never seen him so angry “says Ratatoskr in a tweet posted on November 14. “ If a video game gives you the solution to a puzzle 20 seconds after you start it, then there’s no point in including puzzles “says Joseph Pugh in a message shared 4 days ago.

Can you disable hints in God of War Ragnarök?

The fact that the characters Mimir, a figure of wisdom, and Atreus, son of Kratos, give Kratos a little nudge when he has to think, starts with a good intention. For Santa Monica Studio, the goal is never to frustrate the player or the player and to avoid big downtime. The problem: they tend to give clues too quickly, even before we can get our brains going. This defect can really annoy those who want to take the time to settle down, or who never want to be assisted.

Unfortunately, although there are multiple options in the menus of God of War Ragnarok, none can silence Mimir and Atreus. There is a parameter called ” Puzzle Timing “, but it does not affect the dialogues, confirmed Mila Pavlin, in charge of the interface, in the columns of Polygon on November 11. ” Puzzle Timing » simply affects the room for maneuver when using certain powers related to the elements (fire, ice). To be more comfortable, you can extend the activation time.

Atreus, I love you, but shut up // Source: Capture PS5

To note that God of War Ragnarok is not the only game from Sony to suffer from this defect: in Horizon Forbidden West, the heroine Aloy keeps talking to herself, to the point of spoiling some surprises. On Reddit, we can actually find the trace of a subject entitled “ Aloy, I love you, but please shut up “. It’s proof that Sony should really think about ending this relentless unwanted help in its games. Or, at least, leave the choice to the players.

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God of War Ragnarök // Source: Capture PS5





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