God of War Ragnarok too talkative during puzzles? The backseat is debating!


Those who know god of war know that Atreus can be of great help when the player is stuck: he provides advice and tips on how to progress if you ever get stuck. The mechanics continue in the sequel, God of War Ragnarok, released a few days ago. Concern ? He also gives his opinion when we don’t need it.

Shut up, Atreus!

If Atreus’ comments are meant to help, it seems a lot of players are irritated by the teenager’s incessant dialogue more than anything else.

The problem is not so much that he tries to advise us, but above all that he intervenes very quickly and does not give the player time to explore and think for themselves, to the point that the streamer and content creator Alphacastin particular, bluntly used the term backseat.

the backseat gamingwhich literally means “playing from the back seat” is the act of commenting on and critiquing the choices and actions of someone who plays a game without playing it.

“The backseat would bother me if I had been stagnating for a few minutes, but there top lap 10 seconds Atreus chakal we are not at the pieces” rebounds Terracid, who underlines how quick Atreus is to give his opinion.

And according to the responses to the Alphacast tweet, the majority of players agree and want to slap the know-it-all.

No option to silence it

Unfortunately, if there is an option to slow down the appearance of clues during puzzles limited by a timer, nothing can silence Atreusnor even to delay his comments even for the time to visit the area.

And if God of War Ragnarok suffers from this problem, it is downright unbearable for certain titles which abuse this mechanism too much. There are also very recent titles among the games cited by angry players, such as A Plague Tale Requiemand especially Horizon Forbidden West which comes up a lot.

We hope that the developers (in general, by the way, not only those of Santa Monica Studios) will take note of the many player complaints, and that they will implement in the future an option to limit this type of behavior from NPCs, and even options to choose the level of help integrated into the environment or the HUD.





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