The Apple Vision Pro headset has opened up new possibilities for virtual offices. However, Spacetop, with its new G1 model, shows that mixed reality in this area is not a new idea.
Apple’s Vision Pro headset drew attention to the potential of mixed reality virtual offices (while the Meta Quest already did so).
The idea is to replace external screens with virtual environments, to create workspaces that can be adjusted as desired. However, this idea is not new. Spacetop, a company already active in this field, is launching its new Spacetop G1 model.
Spacetop G1: impressive technical characteristics
These are Xreal Air 2 Pro glasses equipped with Oled panels of 1920 x 1080 pixels each, with a frame rate of 90 Hz. With a weight of only 85 grams, they promise a comfortable experience.
When connected via USB-C to the base of the laptop, they project a virtual screen up to 100 inches diagonal, capable of displaying multiple windows simultaneously. This device comes with SpaceOS, a dedicated operating system, to be able to launch applications independently.
Moreover, Spacetop should offer applications to connect via cloud computing, whether to your remote PC, or to remote machines, like Shadow. This is perhaps where the use is most interesting, but it requires a good connection with low latency and sufficient throughput.
Under the hood, the Spacetop G1 features an ARM SoC Qualcomm Snapdragon QCS8550much faster than its predecessor, the Snapdragon 865. However, it remains below the Snapdragon X Elite in terms of power, which is currently confined to Copilot Plus PCs.
With 16 GB of LPDDR5 RAM, 128 GB of UFS 3.1 flash memory and a 60 Wh battery, the device promises eight hours of battery life. Enough to do a day’s work. It also has two USB-C ports, Wi-Fi 7, Bluetooth 5.3 and supports 5G, including eSIM and nanoSIM.
Unfortunately, the high cost can be a barrier for many users. At $1,700, the Spacetop G1 remains inaccessible for many.
Furthermore, the ergonomics and adaptation of these technologies to prolonged use is far from successful. Users must get used to working with glasses or mixed reality headsets for long periods of time, which poses comfort and visual health issues.