Sometimes unjustified, of course, the review bombing still regularly point the finger at dubious commercial practices, as is the case with Gran Turismo 7 today. The game of Will Polyphony Digital be able to recover from its 1.07 update and all the problems it caused? Nothing is less sure.
1.07 Update and Extended Maintenance
For more than 24 hours and just as the weekend arrived, the Gran Turismo servers were down for maintenance, restricting players to simple arcade mode. Ultra-connected game where all cars can be bought with “real money”, the service hasn’t really been up to par, especially since the patch notes for this famous update also contain some unpleasant surprises. Everything has since returned to normal, but the damage is done: players have understood that their full purchase could be held hostage for issues of updates or maintenance, since without a connection it is completely impossible to enjoy the heart of the game at present. It’s ugly, very ugly and it’s reflected today in the score of players on Metacritic, which currently shows a tiny 2.5/10 average. Well, we’re not at 0.6/10 for Warcraft 3 Reforged but all the same, for such a prestigious license, it doesn’t give a damn.
Abusive microtransactions
The second Kiss-Cool effect of the 1.07 update is its direct content and its modifications to the game’s balance: the already prohibitive prices for credits have been revised upwards, but above all it’s its distribution to the course of certain tests which has been altered, such as permits which become less profitable for example. This raises a lot of questions about the economic model used on this episode sold, let’s remember, full pot on PS5. Polyphony does not seem to have learned from its mistakes on GT Sport, which is a shame, the community future of the game will clearly suffer if changes are not applied quickly. Poor monetization can desert a game’s servers, this has been proven many times over and it may even be already too late for what remains an excellent car simulation.