huge gameplay changes, it’s official!


New day, new statement from the FF7 Rebirth teams. In the spotlight today, the combat system, the gameplay and the changes made.

The Final Fantasy license never ceases to make headlines. When it’s not the next release, FF16, it’s the rumors around Final Fantasy 9 Remake that are rekindled. And when it’s neither, it’s the developers of FF7 Rebirth who continue to give news of the sequel through banal statements that do not fail to amuse the Web. All the lights are therefore green for an announcement on the seventh day, which will happen coincidentally, June 8, the day of the opening conference of the Summer Game Fest 2023. The fifth little daily message has arrived.

New gameplay mechanics in FF7 Rebirth

At this point, it’s hard to doubt the presence of FF7 Remake 2 at the Summer Game Fest 2023 conference. Many thought that Square Enix would only communicate about this second episode of the trilogy later, after the release of Final Fantasy 16. It seems however, the Japanese publisher decided otherwise. For a few days now, the game’s official account has been posting an image every day with a statement from the developers answering a question. That of June 6, 2023 focuses on the combat system and the gameplay. So are there any changes to expect? The answer is yes. However, as always, the words of the FF7 Rebirth spawn are quite vague.

In Final Fantasy 7 Rebirth, new comrades will fight alongside you. You will also be able to cooperate with your team members closer than ever.“, explains Teruki Endo, combat director of FF7 Remake 2. We will probably have to wait for a presentation or a trailer to find out more. On the other hand, we remember that Satoru Koyama – main programmer of the game’s fights, had expressed his desire to be inspired by Final Fantasy 12 for the future.

The AI ​​of the allies also improved?

I would like to create an AI that can juggle a variety of techniques and magic. My goal is to surpass the gambits system of FF12. I’d also like to put more energy into aspects that support the player, like Classic Mode, where characters fight automatically “, he had then declared. The teams should therefore also pay particular attention to the artificial intelligence of the allies. Anyway, things are progressing internally. Yoshinori Kitase, producer, assured that the development is progressing as agreed and without a hitch. A release date has yet to be set internally. For the record, FF7 Rebirth is, according to the latest news, still expected this winter.



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