Each of the three giants of the graphics cards
there is his solution to improve image quality at “lower cost”.
Just about every gamer is familiar with NVIDIA’s DLSS. AMD’s FSR is also about to make a name for itself. Intel could not decently ignore its own solution ofupscaling.
Five activation modes
Having started on March 21 and ending tomorrow March 25, the Game Developers Conference in San Francisco is the perfect place to present this kind of new technique. Intel therefore took the opportunity to detail what it calls the XeSS for Xe Super Sampling.
Intel experts took turns on the front of the stage to discuss their work and the link between the functions ofupscaling (scaled) and those ofanti aliasing (anti-aliasing). For Intel, the functions are inseparable and the XeSS processes them simultaneously.
As it explains in its press release, Intel says it wants its technology to be suitable for as many GPUs as possible and talks about the need to support at least the Shader Model 6.4+ as well as the DP4a instructions before specifying, all the same, that the XeSS will be more suitable for ARC GPUs.
Interestingly, Intel has especially clarified that it is a question of offering a total of five activation modes from ultra-performance, to ultra-quality, including performance, balanced and quality modes. While the ultra-quality mode will offer the most beautiful images, it will also improve the fluidity compared to the native definition.
In this case, Intel mentions gains of 21% in 1440p and even 27% in 4K. Of course, it will be necessary to see the result in the image before getting enthusiastic. Same thing for this ultra-performance mode which will offer performance gains of 97% in 1440p and even 153% in 4K.
Figures given from Intel’s Rens tech demo. We have only one idea in mind: to be able to put this technology to the test of our favorite games!
On the same subject :
AMD: a first demonstration of FSR 2.0, a serious competitor to DLSS?
Source: VideoCardz
8