Star Wars the Skywalker Saga greatly improves the series’ combat gameplay, with a handheld camera for blaster battles and real combo mechanics for lightsaber battles. It’s the latter that will interest us here, since players have already found various ways to deflect the new possibilities with the iconic Jedi weapon.
Grievous and his “unblockable” combos
Many series of videos are starting to land on social networks and if you had told us that combo demonstrations on a Lego game would be relevant one day, we would surely not have believed you for a moment. Still, it’s a reality and we share with you one of the most telling examples with this infinity from General Grievous and his “reset” based on blaster fire. By shooting when the enemy falls to the ground, the player then has plenty of time to redo his entire sequence and so on. Information that is more fun facts that’s real helpful combat trickery: Lego Star Wars Skywalker Saga’s encounters are all really simple and there’s no way to increase the difficulty, so in effect there’s no practical reason to learn this kind of sequence.
A poor padawan to stay up in the air forever
This, on the other hand, could be useful if you want to do without the looter class glider in order to explore otherwise inaccessible areas. As you can see in the short video below, Anakin gets chained in the air by lightsaber blows, traveling a good distance at the same time without ever having to touch the ground. With a little timing, anyone can repeat this action at will, as long as the target has an infinite health bar. Glitches of the genre, the TT Games game still has quite a few, but as we said in our article dealing with update 1.04: with so many characters, open areas and ships, it is easy to understand that the developers could have let this stuff slip by.