LoL: Nerfer Yuumi for the buff immediately, Riot tries to land on his feet!


The cycle 12.16 had barely landed on the PBEwhich some were already rejoicing. Yuumi had just taken a nerve, kind of slipper in the chebou (nothing for this expression of 2010), to the point that the feline seemed to have already broken legs. However, after realizing that they risked taking all the animal defenders on their backs for so much cruelty towards a defenseless little cat*, the publisher of League of Legends decided to give it a little power.

*(In truth, that’s not the reason. Hello 1st degree team)

Nerve and consequences

It must be recognized that the nerve is pissed off. the Zoomies cooldown (E) was increased late in the game, while PA ratios on the movement speed and attack speed were passing from 6% to 2%. To compensate for this, the developers then released a buff urgently on his HAS. They state that although it may give a boost to Yummi the Gunboat (the one who smashed you in lane with her cat-ssing heads), she needed it in order not to become too bad. Despite his omnipresence in competitionhis soloQ win rate remains relatively low, and is well below 50%. In this sense the buff is smart, the soloQ being rarely based on teamfights, but rather on lane phases and skirmishes, this should allow her to come back a little to this level, while nerfing her on the competitive scene. And above all it should avoid situations where Yuumi has just need not die in early and to stick to the feed player of his team, so that the latter becomes almost unkillable. It’s this synergy that annoys most players, because Yuumi wins if a player is fed in her team, not if she manages to feed himsince she has all the tools for the passive peel.

In addition to the nerf to his E, the CD of his ultimate increased by 20 seconds at lvl 1, 10 at lvl 2 but remains unchanged at lvl 3. If she will surely be more oppressive during the lane phaseshe shouldn’t be too strong in skirmishes. Nevertheless, mistrust remains in order, because it would not be the first time that she should disappear from the pro scene, but that she remains there anyway.

Why would seeing her exit the competitive scene be a good thing?

Because a good part of the spectators are fed up. This makes more than a year that Yuumi remains the best enchantress on the professional scene, to the point ofprevent other interesting picks to exist like Taric in particular. The latter has good solo resultsQand it happens to come out in some pro matches but it remains rarebecause Yuumi is simply better. Nami also existsbut in his case it is more its synergy with Lucian which allows it to exist. The combination of the two champions allows destroy a lanebut Nami is not strong enough to be interesting in another situation.

Finally with thecurrent ubiquity of Kalistaas well as proven power of Sivir and Zeriif Yuumi remains powerful, there is still a risk of eat it with all the sauces, since it works very well with these three champions. Like the worlds meta is often a little slower than the Summer Splitbecause Riot Games often avoids making big changes before World Championships, and therefore the teams have had time to train on the patcheswe would risk ending up with a meta dragon ball zthat’s to say two teams looking at each other and trading objectives earlywhile waiting for the two completed items on the carries, which is not not always very exciting to watch when it becomes the default strategy (it’s cool once in a while, but not every game plz). And that’s good, she already had her world champion skin last year, make way for the others.

On League of Legends as on TFT, there is something even more frustrating than toxic players: bugs. Riot Games tries to limit errors, but a cloning bug has thwarted the vigilance of the developers. Rather than fix the concern, the threat was preferred!





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