LoL: The absurd interaction of K’Sante which nails his opponents to the ground


The debut of a new champion is one of the most sensitive moments in League of Legends. In addition to the balancing issues that often accompany the arrival of new characters, there are still potential bugs that were not detected during the testing phase. This isn’t something that should happen with every champion that joins Summoner’s Rift. However, K’Sante has a problematic interaction that despairs all players who encounter it.

The interaction of K’Sante which despairs the community

Of all of K’Sante’s abilities, R – Big Game is the most interesting. It is with this spell that the champion can transform into a fighter where all his resistances are converted into offensive stats. He also has an additional function, which is to knock enemies back and those who are against a wall, are sent to the other side of the wall and are stunned for a short time (and can be chased by K’Santé). However, it is in this feature that a big problem arises. There is a situation where, due to bad interaction, he can immobilize his opponents for an indefinite period.

If K’Sante uses his ultimate to knock an opponent into a wall and fails to complete the attack, the opponent is immobilized for several seconds. It’s as if the champion is waiting for the appearance of an opponent who will never arrive. Also, by performing tests in the training tool, we were able to reproduce this situation in 100% of cases.. This always happens when the character dies after the enemy movement animation has started. Something that, of course, can be considered a bug and have a very influential effect on the result.

So far, no Riot Games employee has commented on the situation, although many members of the League of Legends community have requested that the character be deactivated, a request that seems reasonable. It is indeed surprising that the champion arrived on the live servers with this problem, which, being moderately common, should have been detected and fixed during its passage on the PBE or during the internal testing phases of the developer. At least now, if we play against K’Sante, we know exactly what the problem is…

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