LoL: The flaw in the Ranked system to boost your MMR


Photo: Riot Games

While the current MSI and that we had the right to a 100% French party at the EUManother event shook up the League of Legends scene. Joelloyal streamer on the channel Twitch MGG finally managed to get out of Iron. The King of Irons has become bronze and we can only congratulate him for his glow up. It was long and painful, but he ended up winning his bet! However, the system did not give him any gifts. For a while, his MMR was so bad, that he barely gained 10 points per victory while he took -20 LP in the event of a defeat… We’re not even talking about trolls, AFKs and inters!

This famous system has caused a lot of ink to flow and many dissatisfied members of the community criticize it, rightly or wrongly. However, there is a technique, which is nothing new, to artificially boost your MMR and climb “more easily”. The streamer THEBAUSFFS took the time to explain the fundamentals of this technique, shameful. Be careful though, let us specify that the goal of this influencer is not to encourage players to exploit the fault. He wants to highlight an absurdity that deserves to be corrected! If a rioter passes by, we hope he will speak to the developer team…

The basics: making the difference between ranking and “hidden” MMR

League of Legends, like many multiplayer games, works with match making. Whether in Ranked or Normal, the system tries to balance the teams when finding a game, to prevent a Diamond ranked player falling with a Bronze ranked player. When this type of match up occurs, it’s usually not a pretty sight and it’s not interesting for anyone. To avoid this kind of situation, the system uses a Match Making Rating, more commonly known as MMR. Each account has a “hidden” MMR that cannot be found but that some sites allow you to approach. It is on this rating that the match making is based.

But what is the use of MMR when there is a ranking? The question is legitimate and we can imagine that if ranking and MMR were one, it would simplify a lot of things. However, you should know that the hidden MMR also takes into account the results of normal games, especially because some players, completely sane, never venture into Ranked games. This reason therefore seems rather legitimate. MMR and ranking are usually never very far apart, in theory. However, there is a big problem, with the existence of a technique that exploits a loophole to widen the gap and potentially boost his MMR. The interest is simple: with an MMR that is too low compared to its ranking, you earn very few points. But with too high (boosted) MMR, it’s a real jackpot !

The technique: win games but lose BO

The technique seems counterintuitivebut she is simple. You can artificially boost your MMR by chaining two actions:

  • Win games, especially by abusing the duoQ with a very strong player
  • Dodge (dodge) then parts afterwards.

In the event of a dodge, you lose very few points (-3) but your MMR remains unchanged. 3 points is not much and it doesn’t really make a difference. But smart guys use this technique during promotion matches (in 5 games). The goal is to win the first 2 games, then dodge the next 3. We then find ourselves stuck in a division, while we can chain a lot of victories in a row and that without losing points.

A technique that is especially problematic at the Masters level

League of Legends

The majority of players will not really see the point of this technique, which incidentally requires a lot of time and a lot of effort. When we play for fun, there is not really interest. But THEBAUSFFS stresses that this technique is a real scourge at the D1/Master level. Several obvious reasons can be pointed out.

  • At the Master’s level, we begin to touch the semi-professional world. The stakes in soloQ are no longer the same and many players use their ranking as a resume. So there are real motivations to tamper with your MMR and earn more points later.
  • At the Master level, we no longer have the right to duoQ. The D1/Master transition is therefore conducive to using this technique

This scourge is not new, but this scourge has existed for a very long time. To try to address this situation, Riot Games should punish players more harshly for Dodge, especially during promotion games. We imagine that it is possible, with a little research and means, to identify abusers. The main concern is that if we punish the dodges too much, it will also penalize those who dodge matches for “good reasons”. We can cite a loss of connection, a power failure, an IRL emergency… or even players who are self-filled Where secondary-filled. The situation is complex and it is precisely this loophole that is being misused.

esport-lol

Is it possible to name a better duo than drama and SoloQ on League of Legends? Once again two professional players crossed paths in soloQ, and a few bullets were fired, before turning into nuclear shells.





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